vc4: Add a blitter path using just the render thread.
This accelerates the path for generating the shadow tiled texture when asked to sample from a raster texture (typical in glamor).
This commit is contained in:
@@ -26,6 +26,130 @@
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#include "util/u_blitter.h"
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#include "vc4_context.h"
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static void
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vc4_tile_blit_color_rcl(struct vc4_context *vc4,
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struct vc4_surface *dst_surf,
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struct vc4_surface *src_surf)
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{
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struct vc4_resource *src = vc4_resource(src_surf->base.texture);
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struct vc4_resource *dst = vc4_resource(dst_surf->base.texture);
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uint32_t min_x_tile = 0;
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uint32_t min_y_tile = 0;
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uint32_t max_x_tile = (dst_surf->base.width - 1) / 64;
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uint32_t max_y_tile = (dst_surf->base.height - 1) / 64;
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uint32_t xtiles = max_x_tile - min_x_tile + 1;
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uint32_t ytiles = max_y_tile - min_y_tile + 1;
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uint32_t reloc_size = 9;
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uint32_t config_size = 11 + reloc_size;
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uint32_t loadstore_size = 7 + reloc_size;
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uint32_t tilecoords_size = 3;
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cl_ensure_space(&vc4->rcl,
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config_size +
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xtiles * ytiles * (loadstore_size * 2 +
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tilecoords_size * 1));
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cl_ensure_space(&vc4->bo_handles, 2 * sizeof(uint32_t));
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cl_ensure_space(&vc4->bo_pointers, 2 * sizeof(struct vc4_bo *));
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cl_start_reloc(&vc4->rcl, 1);
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cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
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cl_reloc(vc4, &vc4->rcl, dst->bo, dst_surf->offset);
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cl_u16(&vc4->rcl, dst_surf->base.width);
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cl_u16(&vc4->rcl, dst_surf->base.height);
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cl_u16(&vc4->rcl, ((dst_surf->tiling <<
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VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
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(vc4_rt_format_is_565(dst_surf->base.format) ?
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VC4_RENDER_CONFIG_FORMAT_BGR565 :
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VC4_RENDER_CONFIG_FORMAT_RGBA8888)));
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uint32_t src_hindex = vc4_gem_hindex(vc4, src->bo);
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for (int y = min_y_tile; y <= max_y_tile; y++) {
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for (int x = min_x_tile; x <= max_x_tile; x++) {
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bool end_of_frame = (x == max_x_tile &&
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y == max_y_tile);
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cl_start_reloc(&vc4->rcl, 1);
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cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
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cl_u8(&vc4->rcl,
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VC4_LOADSTORE_TILE_BUFFER_COLOR |
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(src_surf->tiling <<
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VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
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cl_u8(&vc4->rcl,
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vc4_rt_format_is_565(src_surf->base.format) ?
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VC4_LOADSTORE_TILE_BUFFER_BGR565 :
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VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
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cl_reloc_hindex(&vc4->rcl, src_hindex,
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src_surf->offset);
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cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
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cl_u8(&vc4->rcl, x);
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cl_u8(&vc4->rcl, y);
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if (end_of_frame) {
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cl_u8(&vc4->rcl,
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VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
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} else {
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cl_u8(&vc4->rcl,
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VC4_PACKET_STORE_MS_TILE_BUFFER);
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}
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}
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}
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vc4->draw_min_x = 0;
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vc4->draw_min_y = 0;
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vc4->draw_max_x = dst_surf->base.width;
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vc4->draw_max_y = dst_surf->base.height;
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dst->writes++;
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vc4->needs_flush = true;
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}
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static struct vc4_surface *
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vc4_get_blit_surface(struct pipe_context *pctx,
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struct pipe_resource *prsc, unsigned level)
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{
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struct pipe_surface tmpl;
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memset(&tmpl, 0, sizeof(tmpl));
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tmpl.format = prsc->format;
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tmpl.u.tex.level = level;
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tmpl.u.tex.first_layer = 0;
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tmpl.u.tex.last_layer = 0;
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return vc4_surface(pctx->create_surface(pctx, prsc, &tmpl));
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}
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static bool
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vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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if ((info->mask & PIPE_MASK_RGBA) == 0)
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return false;
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if (info->dst.box.x != 0 || info->dst.box.y != 0 ||
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info->src.box.x != 0 || info->src.box.y != 0 ||
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info->dst.box.width != info->src.box.width ||
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info->dst.box.height != info->src.box.height) {
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return false;
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}
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struct vc4_surface *dst_surf =
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vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level);
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struct vc4_surface *src_surf =
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vc4_get_blit_surface(pctx, info->src.resource, info->src.level);
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vc4_flush(pctx);
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vc4_tile_blit_color_rcl(vc4, dst_surf, src_surf);
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vc4_job_submit(vc4);
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pctx->surface_destroy(pctx, &dst_surf->base);
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pctx->surface_destroy(pctx, &src_surf->base);
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return true;
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}
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static bool
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vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
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{
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@@ -77,6 +201,9 @@ vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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return;
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}
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if (vc4_tile_blit(pctx, blit_info))
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return;
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if (util_try_blit_via_copy_region(pctx, &info)) {
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return; /* done */
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}
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