Call glsl_type::get_instance correctly: the number of rows must be at least 1
This causes the following tests to pass:
shaders/glsl-tex-mvp.vert
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-2
@@ -120,7 +120,7 @@ generate_110_vs_variables(exec_list *instructions,
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* FINISHME: at least 2, so hard-code 2 for now.
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*/
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const glsl_type *const vec4_type =
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glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
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glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(vec4_type, 2);
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@@ -204,7 +204,7 @@ generate_110_fs_variables(exec_list *instructions,
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* FINISHME: at least 2, so hard-code 2 for now.
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*/
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const glsl_type *const vec4_type =
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glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
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glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(vec4_type, 2);
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