glsl: Use link_calculate_matrix_stride in lower_buffer_access and friends

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This commit is contained in:
Ian Romanick
2017-11-01 16:34:32 -07:00
parent 24e78d99db
commit 1a2beae1b3
4 changed files with 42 additions and 70 deletions
+14 -44
View File
@@ -36,6 +36,7 @@
#include "main/macros.h"
#include "util/list.h"
#include "glsl_parser_extras.h"
#include "linker.h"
using namespace ir_builder;
@@ -58,8 +59,8 @@ lower_buffer_access::emit_access(void *mem_ctx,
ir_variable *base_offset,
unsigned int deref_offset,
bool row_major,
int matrix_columns,
unsigned int packing,
const glsl_type *matrix_type,
enum glsl_interface_packing packing,
unsigned int write_mask)
{
if (deref->type->is_record()) {
@@ -78,7 +79,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
emit_access(mem_ctx, is_write, field_deref, base_offset,
deref_offset + field_offset,
row_major, 1, packing,
row_major, NULL, packing,
writemask_for_size(field_deref->type->vector_elements));
field_offset += field->type->std140_size(row_major);
@@ -98,7 +99,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
element);
emit_access(mem_ctx, is_write, element_deref, base_offset,
deref_offset + i * array_stride,
row_major, 1, packing,
row_major, NULL, packing,
writemask_for_size(element_deref->type->vector_elements));
}
return;
@@ -117,7 +118,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
int size_mul = deref->type->is_64bit() ? 8 : 4;
emit_access(mem_ctx, is_write, col_deref, base_offset,
deref_offset + i * size_mul,
row_major, deref->type->matrix_columns, packing,
row_major, deref->type, packing,
writemask_for_size(col_deref->type->vector_elements));
} else {
int size_mul;
@@ -143,7 +144,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
emit_access(mem_ctx, is_write, col_deref, base_offset,
deref_offset + i * size_mul,
row_major, deref->type->matrix_columns, packing,
row_major, deref->type, packing,
writemask_for_size(col_deref->type->vector_elements));
}
}
@@ -159,45 +160,14 @@ lower_buffer_access::emit_access(void *mem_ctx,
is_write ? write_mask : (1 << deref->type->vector_elements) - 1;
insert_buffer_access(mem_ctx, deref, deref->type, offset, mask, -1);
} else {
unsigned N = deref->type->is_64bit() ? 8 : 4;
/* We're dereffing a column out of a row-major matrix, so we
* gather the vector from each stored row.
*/
*/
assert(deref->type->is_float() || deref->type->is_double());
assert(matrix_type != NULL);
/* Matrices, row_major or not, are stored as if they were
* arrays of vectors of the appropriate size in std140.
* Arrays have their strides rounded up to a vec4, so the
* matrix stride is always 16. However a double matrix may either be 16
* or 32 depending on the number of columns.
*/
assert(matrix_columns <= 4);
unsigned matrix_stride = 0;
/* Matrix stride for std430 mat2xY matrices are not rounded up to
* vec4 size. From OpenGL 4.3 spec, section 7.6.2.2 "Standard Uniform
* Block Layout":
*
* "2. If the member is a two- or four-component vector with components
* consuming N basic machine units, the base alignment is 2N or 4N,
* respectively." [...]
* "4. If the member is an array of scalars or vectors, the base alignment
* and array stride are set to match the base alignment of a single array
* element, according to rules (1), (2), and (3), and rounded up to the
* base alignment of a vec4." [...]
* "7. If the member is a row-major matrix with C columns and R rows, the
* matrix is stored identically to an array of R row vectors with C
* components each, according to rule (4)." [...]
* "When using the std430 storage layout, shader storage blocks will be
* laid out in buffer storage identically to uniform and shader storage
* blocks using the std140 layout, except that the base alignment and
* stride of arrays of scalars and vectors in rule 4 and of structures in
* rule 9 are not rounded up a multiple of the base alignment of a vec4."
*/
if (packing == GLSL_INTERFACE_PACKING_STD430 && matrix_columns == 2)
matrix_stride = 2 * N;
else
matrix_stride = glsl_align(matrix_columns * N, 16);
const unsigned matrix_stride =
link_calculate_matrix_stride(matrix_type, row_major, packing);
const glsl_type *deref_type = deref->type->is_float() ?
glsl_type::float_type : glsl_type::double_type;
@@ -325,13 +295,13 @@ lower_buffer_access::setup_buffer_access(void *mem_ctx,
ir_rvalue **offset,
unsigned *const_offset,
bool *row_major,
int *matrix_columns,
const glsl_type **matrix_type,
const glsl_struct_field **struct_field,
enum glsl_interface_packing packing)
{
*offset = new(mem_ctx) ir_constant(0u);
*row_major = is_dereferenced_thing_row_major(deref);
*matrix_columns = 1;
*matrix_type = NULL;
/* Calculate the offset to the start of the region of the UBO
* dereferenced by *rvalue. This may be a variable offset if an
@@ -368,7 +338,7 @@ lower_buffer_access::setup_buffer_access(void *mem_ctx,
array_stride = 4;
if (deref_array->array->type->is_64bit())
array_stride *= 2;
*matrix_columns = deref_array->array->type->matrix_columns;
*matrix_type = deref_array->array->type;
} else if (deref_array->type->without_array()->is_interface()) {
/* We're processing an array dereference of an interface instance
* array. The thing being dereferenced *must* be a variable