diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 44ae5d919ea..c96fdd80f6a 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2285,6 +2285,16 @@ get_vs_output_info(const struct radv_pipeline *pipeline) return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo; } +static bool +radv_nir_stage_uses_xfb(const nir_shader *nir) +{ + nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL); + bool uses_xfb = !!xfb; + + ralloc_free(xfb); + return uses_xfb; +} + static void radv_link_shaders(struct radv_pipeline *pipeline, const struct radv_pipeline_key *pipeline_key, @@ -2372,7 +2382,9 @@ radv_link_shaders(struct radv_pipeline *pipeline, } } - if (!optimize_conservatively) { + bool uses_xfb = pipeline->graphics.last_vgt_api_stage != -1 && + radv_nir_stage_uses_xfb(shaders[pipeline->graphics.last_vgt_api_stage]); + if (!uses_xfb && !optimize_conservatively) { /* Remove PSIZ from shaders when it's not needed. * This is typically produced by translation layers like Zink or D9VK. */ @@ -2703,16 +2715,6 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline, return key; } -static bool -radv_nir_stage_uses_xfb(const nir_shader *nir) -{ - nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL); - bool uses_xfb = !!xfb; - - ralloc_free(xfb); - return uses_xfb; -} - static uint8_t radv_get_wave_size(struct radv_device *device, const VkPipelineShaderStageCreateInfo *pStage, gl_shader_stage stage, const struct radv_shader_info *info)