ac: add per output is_16bit flag to ac_shader_abi
Outputs are always f32 except for FS that may use unpacked f16. Store this information here to make it available to later processing. Reviewed-by: Mihai Preda <mhpreda@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17361>
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@@ -1062,8 +1062,10 @@ bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shad
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nir_alu_type_get_type_size(ctx->shader->selector->info.output_type[i]) == 16)
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type = ctx->ac.f16;
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for (unsigned j = 0; j < 4; j++)
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for (unsigned j = 0; j < 4; j++) {
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ctx->abi.outputs[i * 4 + j] = ac_build_alloca_undef(&ctx->ac, type, "");
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ctx->abi.is_16bit[i * 4 + j] = type == ctx->ac.f16;
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}
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}
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ac_nir_translate(&ctx->ac, &ctx->abi, &ctx->args, nir);
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