all: rename gl_shader_stage to mesa_shader_stage

It's not only for GL, change to a generic name.

Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
This commit is contained in:
Qiang Yu
2025-08-05 15:54:29 +08:00
parent 4c7244fac5
commit 196569b1a4
292 changed files with 933 additions and 933 deletions
+5 -5
View File
@@ -2178,7 +2178,7 @@ radv_emit_hw_ngg(struct radv_cmd_buffer *cmd_buffer, const struct radv_shader *e
const struct radv_device *device = radv_cmd_buffer_device(cmd_buffer);
const struct radv_physical_device *pdev = radv_device_physical(device);
const uint64_t va = radv_shader_get_va(shader);
gl_shader_stage es_type;
mesa_shader_stage es_type;
const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
if (shader->info.stage == MESA_SHADER_GEOMETRY) {
@@ -7702,7 +7702,7 @@ radv_bind_rt_prolog(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *rt_p
/* This function binds/unbinds a shader to the cmdbuffer state. */
static void
radv_bind_shader(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *shader, gl_shader_stage stage)
radv_bind_shader(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *shader, mesa_shader_stage stage)
{
struct radv_device *device = radv_cmd_buffer_device(cmd_buffer);
@@ -10860,7 +10860,7 @@ radv_emit_streamout_enable_state(struct radv_cmd_buffer *cmd_buffer)
cmd_buffer->state.dirty &= ~RADV_CMD_DIRTY_STREAMOUT_ENABLE;
}
static gl_shader_stage
static mesa_shader_stage
radv_cmdbuf_get_last_vgt_api_stage(const struct radv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->state.active_stages & VK_SHADER_STAGE_MESH_BIT_EXT)
@@ -11504,7 +11504,7 @@ radv_bind_graphics_shaders(struct radv_cmd_buffer *cmd_buffer)
}
/* Determine the last VGT shader. */
const gl_shader_stage last_vgt_api_stage = radv_cmdbuf_get_last_vgt_api_stage(cmd_buffer);
const mesa_shader_stage last_vgt_api_stage = radv_cmdbuf_get_last_vgt_api_stage(cmd_buffer);
assume(last_vgt_api_stage != MESA_SHADER_NONE);
if (pdev->info.has_vgt_flush_ngg_legacy_bug &&
@@ -14483,7 +14483,7 @@ radv_CmdBindShadersEXT(VkCommandBuffer commandBuffer, uint32_t stageCount, const
VkShaderStageFlagBits bound_stages = 0;
for (uint32_t i = 0; i < stageCount; i++) {
const gl_shader_stage stage = vk_to_mesa_shader_stage(pStages[i]);
const mesa_shader_stage stage = vk_to_mesa_shader_stage(pStages[i]);
if (!pShaders) {
cmd_buffer->state.shader_objs[stage] = NULL;