radeonsi: move tessellation shader code into si_shader_llvm_tess.c
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3399>
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@@ -38,6 +38,7 @@ C_SOURCES := \
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si_shader_llvm.c \
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si_shader_llvm_build.c \
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si_shader_llvm_ps.c \
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si_shader_llvm_tess.c \
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si_shader_nir.c \
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si_shaderlib_tgsi.c \
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si_state.c \
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@@ -53,6 +53,7 @@ files_libradeonsi = files(
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'si_shader_llvm.c',
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'si_shader_llvm_build.c',
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'si_shader_llvm_ps.c',
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'si_shader_llvm_tess.c',
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'si_shader_nir.c',
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'si_shaderlib_tgsi.c',
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'si_state.c',
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File diff suppressed because it is too large
Load Diff
@@ -256,6 +256,10 @@ LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx,
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LLVMValueRef resource, LLVMValueRef offset);
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void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
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LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx);
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LLVMValueRef si_build_gather_64bit(struct si_shader_context *ctx,
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LLVMTypeRef type, LLVMValueRef val1,
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LLVMValueRef val2);
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void si_llvm_emit_barrier(struct si_shader_context *ctx);
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void si_declare_compute_memory(struct si_shader_context *ctx);
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LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
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unsigned swizzle);
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@@ -311,6 +315,15 @@ void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
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void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
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void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
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/* si_shader_llvm_tess.c */
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void si_llvm_preload_tes_rings(struct si_shader_context *ctx);
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void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
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LLVMValueRef *addrs);
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void si_llvm_build_tcs_epilog(struct si_shader_context *ctx,
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union si_shader_part_key *key);
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void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx);
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void si_llvm_init_tes_callbacks(struct si_shader_context *ctx);
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/* si_shader_llvm_ps.c */
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void si_llvm_build_ps_prolog(struct si_shader_context *ctx,
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union si_shader_part_key *key);
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@@ -320,4 +333,14 @@ void si_llvm_build_monolithic_ps(struct si_shader_context *ctx,
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struct si_shader *shader);
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void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
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/* TODO: remove */
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static inline bool llvm_type_is_64bit(struct si_shader_context *ctx,
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LLVMTypeRef type)
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{
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if (type == ctx->ac.i64 || type == ctx->ac.f64)
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return true;
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return false;
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}
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#endif
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@@ -215,3 +215,30 @@ LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
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ac_array_in_const32_addr_space(ctx->v4i32), "");
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return list;
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}
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LLVMValueRef si_build_gather_64bit(struct si_shader_context *ctx,
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LLVMTypeRef type, LLVMValueRef val1,
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LLVMValueRef val2)
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{
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LLVMValueRef values[2] = {
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ac_to_integer(&ctx->ac, val1),
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ac_to_integer(&ctx->ac, val2),
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};
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LLVMValueRef result = ac_build_gather_values(&ctx->ac, values, 2);
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return LLVMBuildBitCast(ctx->ac.builder, result, type, "");
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}
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void si_llvm_emit_barrier(struct si_shader_context *ctx)
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{
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/* GFX6 only (thanks to a hw bug workaround):
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* The real barrier instruction isn’t needed, because an entire patch
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* always fits into a single wave.
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*/
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if (ctx->screen->info.chip_class == GFX6 &&
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ctx->type == PIPE_SHADER_TESS_CTRL) {
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ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
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return;
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}
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ac_build_s_barrier(&ctx->ac);
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}
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File diff suppressed because it is too large
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