From 9014f475ff6720b694ba28906ebfe7e77795b173 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 29 Jun 2009 16:07:14 +0100 Subject: [PATCH 01/16] progs/util: make sure function pointers are initialized Call Init() from CompileShaderFile, was previously only called for the Text version of this function. --- progs/util/shaderutil.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c index 2f1c4e38b30..5cef84eb49c 100644 --- a/progs/util/shaderutil.c +++ b/progs/util/shaderutil.c @@ -9,6 +9,7 @@ #include #include #include +#include #include #include "extfuncs.h" #include "shaderutil.h" @@ -78,8 +79,12 @@ CompileShaderFile(GLenum shaderType, const char *filename) int n; char *buffer = (char*) malloc(max); GLuint shader; + FILE *f; - FILE *f = fopen(filename, "r"); + Init(); + + + f = fopen(filename, "r"); if (!f) { fprintf(stderr, "Unable to open shader file %s\n", filename); return 0; From 47173cf67f0ed55012b0820397f6d620d8ad4473 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 09:55:33 +0100 Subject: [PATCH 02/16] mesa/dlist: shortcircuit some redundant statechanges at compile time Currently, state-changes in mesa display lists are more or less a verbatim recording of the GL calls made during compilation. This change introduces a minor optimization to recognize and eliminate cases where the application emits redundant state changes, eg: glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() The big win is when we can eliminate all the statechanges between two primitive blocks and combine them into a single VBO node. This commit implements state-change elimination for Material and ShadeModel only. This is enough to make a start on debugging, etc. --- src/mesa/main/dlist.c | 63 +++++++++++++++++++++++++++++------------- src/mesa/main/mtypes.h | 7 +++++ 2 files changed, 51 insertions(+), 19 deletions(-) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 782f847904e..3647401a1bd 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -3177,14 +3177,21 @@ save_ShadeModel(GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); + + if (ctx->ExecuteFlag) { + CALL_ShadeModel(ctx->Exec, (mode)); + } + + if (ctx->ListState.Current.ShadeModel == mode) + return; + + ctx->ListState.Current.ShadeModel = mode; + n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); if (n) { n[1].e = mode; } - if (ctx->ExecuteFlag) { - CALL_ShadeModel(ctx->Exec, (mode)); - } } @@ -5146,14 +5153,21 @@ save_EdgeFlag(GLboolean x) save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); } +static INLINE GLboolean compare4fv( const GLfloat *a, + const GLfloat *b, + GLuint count ) +{ + return memcmp( a, b, count * sizeof(GLfloat) ) == 0; +} + + static void GLAPIENTRY save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) { GET_CURRENT_CONTEXT(ctx); Node *n; int args, i; - - SAVE_FLUSH_VERTICES(ctx); + GLuint bitmask; switch (face) { case GL_BACK: @@ -5183,6 +5197,28 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); return; } + + if (ctx->ExecuteFlag) { + CALL_Materialfv(ctx->Exec, (face, pname, param)); + } + + bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); + + /* Try to eliminate redundant statechanges + */ + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + if (bitmask & (1 << i)) { + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END && + ctx->ListState.ActiveMaterialSize[i] == args && + compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) + return; + + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); + } + } + + SAVE_FLUSH_VERTICES(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6); if (n) { @@ -5191,19 +5227,6 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) for (i = 0; i < args; i++) n[3 + i].f = param[i]; } - - { - GLuint bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); - for (i = 0; i < MAT_ATTRIB_MAX; i++) - if (bitmask & (1 << i)) { - ctx->ListState.ActiveMaterialSize[i] = args; - COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); - } - } - - if (ctx->ExecuteFlag) { - CALL_Materialfv(ctx->Exec, (face, pname, param)); - } } static void GLAPIENTRY @@ -6812,6 +6835,8 @@ _mesa_NewList(GLuint name, GLenum mode) for (i = 0; i < MAT_ATTRIB_MAX; i++) ctx->ListState.ActiveMaterialSize[i] = 0; + memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; ctx->Driver.NewList(ctx, name, mode); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 84a082b253e..bdaa4977b72 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2806,6 +2806,13 @@ struct gl_dlist_state GLubyte ActiveEdgeFlag; GLboolean CurrentEdgeFlag; + + struct { + /* State known to have been set by the currently-compiling display + * list. Used to eliminate some redundant state changes. + */ + GLenum ShadeModel; + } Current; }; From 8d24160a404b946e5eb21329117c7f128d93a4e2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 29 Jun 2009 10:32:04 -0600 Subject: [PATCH 03/16] progs/glsl: link with GLEW library (cherry picked from commit b1f2f92d9b2d190d39fb1b5c919c59c9539a025a) --- progs/glsl/Makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile index f97cdb69429..eedd866c957 100644 --- a/progs/glsl/Makefile +++ b/progs/glsl/Makefile @@ -10,7 +10,7 @@ LIB_DEP = \ $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) -LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) +LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) INCLUDE_DIRS = -I$(TOP)/progs/util From aa688d1579776494640475f4a5b93f3d7fae4fcd Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 12:13:50 +0100 Subject: [PATCH 04/16] mesa: add debug printer for primitive name Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash. --- src/mesa/main/enums.c | 22 ++++++++++++++++++++++ src/mesa/main/enums.h | 6 ++++++ 2 files changed, 28 insertions(+) diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index cf893fdac51..417cee8fb2a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -5059,6 +5059,28 @@ const char *_mesa_lookup_enum_by_nr( int nr ) } } +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char *_mesa_lookup_prim_by_nr( int nr ) +{ + switch (nr) { + case GL_POINTS: return "GL_POINTS"; + case GL_LINES: return "GL_LINES"; + case GL_LINE_STRIP: return "GL_LINE_STRIP"; + case GL_LINE_LOOP: return "GL_LINE_LOOP"; + case GL_TRIANGLES: return "GL_TRIANGLES"; + case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP"; + case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN"; + case GL_QUADS: return "GL_QUADS"; + case GL_QUAD_STRIP: return "GL_QUAD_STRIP"; + case GL_POLYGON: return "GL_POLYGON"; + case GL_POLYGON+1: return "OUTSIDE_BEGIN_END"; + default: return ""; + } +} + + int _mesa_lookup_enum_by_name( const char *symbol ) { enum_elt * f = NULL; diff --git a/src/mesa/main/enums.h b/src/mesa/main/enums.h index 23a4767f350..b5f69001b84 100644 --- a/src/mesa/main/enums.h +++ b/src/mesa/main/enums.h @@ -40,6 +40,12 @@ #if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL extern const char *_mesa_lookup_enum_by_nr( int nr ); + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char *_mesa_lookup_prim_by_nr( int nr ); + extern int _mesa_lookup_enum_by_name( const char *symbol ); #else From 0846c88ec3a63ac5e4096aedcdc107cbe71f306b Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 12:16:41 +0100 Subject: [PATCH 05/16] mesa/vbo: use _lookup_prim_by_nr for debugging Switch over to specialized enum lookup for primitives --- src/mesa/vbo/vbo_exec_draw.c | 2 +- src/mesa/vbo/vbo_save_api.c | 2 +- src/mesa/vbo/vbo_save_loopback.c | 2 +- src/mesa/vbo/vbo_split_copy.c | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index da2d849ded7..e238d55c820 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -50,7 +50,7 @@ static void vbo_exec_debug_verts( struct vbo_exec_context *exec ) struct _mesa_prim *prim = &exec->vtx.prim[i]; _mesa_printf(" prim %d: %s%s %d..%d %s %s\n", i, - _mesa_lookup_enum_by_nr(prim->mode), + _mesa_lookup_prim_by_nr(prim->mode), prim->weak ? " (weak)" : "", prim->start, prim->start + prim->count, diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 868226075ac..971a338af42 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -1148,7 +1148,7 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data ) struct _mesa_prim *prim = &node->prim[i]; _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", i, - _mesa_lookup_enum_by_nr(prim->mode), + _mesa_lookup_prim_by_nr(prim->mode), prim->weak ? " (weak)" : "", prim->start, prim->start + prim->count, diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 92ca4ea95d3..b7a74e4535a 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -97,7 +97,7 @@ static void loopback_prim( GLcontext *ctx, if (0) _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n", - _mesa_lookup_enum_by_nr(prim->mode), + _mesa_lookup_prim_by_nr(prim->mode), prim->begin ? "begin" : "..", prim->end ? "end" : "..", start, diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index 5fb66d3318f..b9a5c569876 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -180,7 +180,7 @@ static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag { struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; -/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */ +/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_prim_by_nr(mode), begin_flag); */ prim->mode = mode; prim->begin = begin_flag; From 00438bb94a9ee03f8a4d5472d7ae598fcbdb1572 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 12:19:11 +0100 Subject: [PATCH 06/16] mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel Reorganization of ShadeModel to avoid flushing vertices too often ended up never flushing vertices due to omitted line of code. --- src/mesa/main/dlist.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 3647401a1bd..93b8a8f56d2 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -3186,6 +3186,7 @@ save_ShadeModel(GLenum mode) if (ctx->ListState.Current.ShadeModel == mode) return; + SAVE_FLUSH_VERTICES(ctx); ctx->ListState.Current.ShadeModel = mode; n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); From 53f8dccd0c9ab0b55e24dd5d624bbaaf0c8c284b Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 12:20:24 +0100 Subject: [PATCH 07/16] progs/trivial: test case for dlist statechange elimination Creates a display list with redundant call to glShadeModel. View dlist contents with MESA_VERBOSE=list --- progs/trivial/Makefile | 1 + progs/trivial/dlist-tri-flat-tri.c | 169 +++++++++++++++++++++++++++++ 2 files changed, 170 insertions(+) create mode 100644 progs/trivial/dlist-tri-flat-tri.c diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index 22de83fa790..d2a4c0c13db 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -19,6 +19,7 @@ SOURCES = \ clear-random.c \ clear.c \ dlist-dangling.c \ + dlist-tri-flat-tri.c \ dlist-edgeflag-dangling.c \ dlist-edgeflag.c \ dlist-degenerate.c \ diff --git a/progs/trivial/dlist-tri-flat-tri.c b/progs/trivial/dlist-tri-flat-tri.c new file mode 100644 index 00000000000..b2a408512de --- /dev/null +++ b/progs/trivial/dlist-tri-flat-tri.c @@ -0,0 +1,169 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include +#include +#include +#include + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + + glBegin(GL_TRIANGLES); + glColor3f(0,0,.7); + glVertex3f( 0.9, -0.9, -30.0); + glColor3f(.8,0,0); + glVertex3f( 0.9, 0.9, -30.0); + glColor3f(0,.9,0); + glVertex3f(-0.9, 0.0, -30.0); + glEnd(); + + glShadeModel( GL_FLAT ); + glBegin(GL_TRIANGLES); + glColor3f(0,0,.7); + glVertex3f( -0.9, 0.9, -30.0); + glColor3f(0,.9,0); + glVertex3f( -0.9, -0.9, -30.0); + glColor3f(.8,0,0); + glVertex3f( 0.9, 0.0, -30.0); + glEnd(); + + /* This statechange is redundant: + */ + glShadeModel( GL_FLAT ); + glBegin(GL_TRIANGLES); + glColor3f(0,1,0); + glVertex3f( -0.5, 0.5, -30.0); + glVertex3f( -0.5, -0.5, -30.0); + glVertex3f( 0.5, 0.0, -30.0); + glEnd(); + + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glShadeModel( GL_SMOOTH ); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow(*argv) == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} From 1730eaa2a2454018b4907df2f2bda3c4455137ca Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 16:57:21 +0100 Subject: [PATCH 08/16] dlist-tri-flat-tri: make tri render differently if flatshade not enabled When testing flat-shading, it helps to specify per-vertex colors so that you can distinguish between flat & smooth shading. --- progs/trivial/dlist-tri-flat-tri.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/progs/trivial/dlist-tri-flat-tri.c b/progs/trivial/dlist-tri-flat-tri.c index b2a408512de..4dbb7884869 100644 --- a/progs/trivial/dlist-tri-flat-tri.c +++ b/progs/trivial/dlist-tri-flat-tri.c @@ -70,9 +70,11 @@ static void Init(void) */ glShadeModel( GL_FLAT ); glBegin(GL_TRIANGLES); - glColor3f(0,1,0); + glColor3f(1,0,0); glVertex3f( -0.5, 0.5, -30.0); + glColor3f(0,1,0); glVertex3f( -0.5, -0.5, -30.0); + glColor3f(0,0,1); glVertex3f( 0.5, 0.0, -30.0); glEnd(); From 2e570be85211f603b820dd2c5e9aa2f29a51fc66 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 17:02:16 +0100 Subject: [PATCH 09/16] progs/trivial: add dlist-recursive-call When one display list calls another display list, it is possible that the calling display list makes state-changes or other actions which invalidate any attempt at caching or state-change elimination in the calling list. This test exercises one such case, where the called list consists of just a single glShadeModel() call. --- progs/trivial/Makefile | 1 + progs/trivial/dlist-recursive-call.c | 190 +++++++++++++++++++++++++++ 2 files changed, 191 insertions(+) create mode 100644 progs/trivial/dlist-recursive-call.c diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index ec67d113647..0209c509503 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -20,6 +20,7 @@ SOURCES = \ clear.c \ dlist-dangling.c \ dlist-tri-flat-tri.c \ + dlist-recursive-call.c \ dlist-edgeflag-dangling.c \ dlist-edgeflag.c \ dlist-degenerate.c \ diff --git a/progs/trivial/dlist-recursive-call.c b/progs/trivial/dlist-recursive-call.c new file mode 100644 index 00000000000..fe06b2bbd72 --- /dev/null +++ b/progs/trivial/dlist-recursive-call.c @@ -0,0 +1,190 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include +#include +#include +#include + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint first_list, list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + /* First list will disrupt state which might potentially be + * short-circuited in calling list: + */ + first_list = glGenLists(1); + glNewList(first_list, GL_COMPILE); + glShadeModel( GL_SMOOTH ); + glEndList(); + + + /* List that looks like it might have redundant state: + */ + list = glGenLists(1); + glNewList(list, GL_COMPILE); + + glBegin(GL_TRIANGLES); + glColor3f(0,0,.7); + glVertex3f( 0.9, -0.9, -30.0); + glColor3f(.8,0,0); + glVertex3f( 0.9, 0.9, -30.0); + glColor3f(0,.9,0); + glVertex3f(-0.9, 0.0, -30.0); + glEnd(); + + glShadeModel( GL_FLAT ); + glBegin(GL_TRIANGLES); + glColor3f(0,0,.7); + glVertex3f( -0.9, 0.9, -30.0); + glColor3f(0,.9,0); + glVertex3f( -0.9, -0.9, -30.0); + glColor3f(.8,0,0); + glVertex3f( 0.9, 0.0, -30.0); + glEnd(); + + glCallList( first_list ); + + /* Do a quick begin/end to ensure we are not inside a dangling + * primitive from the called list: + */ + glBegin( GL_POINTS ); + glEnd(); + + /* This statechange is NOT redundant: + */ + glShadeModel( GL_FLAT ); + glBegin(GL_TRIANGLES); + glColor3f(1,0,0); + glVertex3f( -0.5, 0.5, -30.0); + glColor3f(0,1,0); + glVertex3f( -0.5, -0.5, -30.0); + glColor3f(0,0,1); + glVertex3f( 0.5, 0.0, -30.0); + glEnd(); + + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glShadeModel( GL_SMOOTH ); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow(*argv) == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} From 7e91d035b9ef65adda39c8b164afa363477d7893 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 17:04:11 +0100 Subject: [PATCH 10/16] mesa/dlist: invalidate cached dlist compile state after CallList When compiling a display list containing a CallList, it is necessary to invalidate any assumption about the GL state after the recursive call completes. --- src/mesa/main/dlist.c | 40 ++++++++++++++++++++++++---------------- 1 file changed, 24 insertions(+), 16 deletions(-) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 93b8a8f56d2..3e8b5a94245 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -957,6 +957,20 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) } } +static void invalidate_saved_current_state( GLcontext *ctx ) +{ + GLint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + ctx->ListState.ActiveAttribSize[i] = 0; + + for (i = 0; i < MAT_ATTRIB_MAX; i++) + ctx->ListState.ActiveMaterialSize[i] = 0; + + memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; +} void GLAPIENTRY _mesa_save_CallList(GLuint list) @@ -970,9 +984,10 @@ _mesa_save_CallList(GLuint list) n[1].ui = list; } - /* After this, we don't know what begin/end state we're in: + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: */ - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + invalidate_saved_current_state( ctx ); if (ctx->ExecuteFlag) { _mesa_CallList(list); @@ -1015,9 +1030,10 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists) } } - /* After this, we don't know what begin/end state we're in: + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: */ - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + invalidate_saved_current_state( ctx ); if (ctx->ExecuteFlag) { CALL_CallLists(ctx->Exec, (n, type, lists)); @@ -6795,7 +6811,6 @@ void GLAPIENTRY _mesa_NewList(GLuint name, GLenum mode) { GET_CURRENT_CONTEXT(ctx); - GLint i; FLUSH_CURRENT(ctx, 0); /* must be called before assert */ ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -6823,22 +6838,15 @@ _mesa_NewList(GLuint name, GLenum mode) ctx->CompileFlag = GL_TRUE; ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + /* Reset acumulated list state: + */ + invalidate_saved_current_state( ctx ); + /* Allocate new display list */ ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; ctx->ListState.CurrentPos = 0; - /* Reset acumulated list state: - */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) - ctx->ListState.ActiveAttribSize[i] = 0; - - for (i = 0; i < MAT_ATTRIB_MAX; i++) - ctx->ListState.ActiveMaterialSize[i] = 0; - - memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; ctx->Driver.NewList(ctx, name, mode); ctx->CurrentDispatch = ctx->Save; From 09a3a28fc8f1ed931304bf27a56fe72768d7861e Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 17:06:50 +0100 Subject: [PATCH 11/16] progs/trivial: add dlist-flat-tri.c State-change functions which precede the first call to glEnd() in a compiled list are vulnerable to not being executed when that list is called. In particular this can happen if a list is invoked from within a begin/end pair, as in this example. --- progs/trivial/Makefile | 1 + progs/trivial/dlist-flat-tri.c | 171 +++++++++++++++++++++++++++++++++ 2 files changed, 172 insertions(+) create mode 100644 progs/trivial/dlist-flat-tri.c diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index 0209c509503..ae750db22a6 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -19,6 +19,7 @@ SOURCES = \ clear-random.c \ clear.c \ dlist-dangling.c \ + dlist-flat-tri.c \ dlist-tri-flat-tri.c \ dlist-recursive-call.c \ dlist-edgeflag-dangling.c \ diff --git a/progs/trivial/dlist-flat-tri.c b/progs/trivial/dlist-flat-tri.c new file mode 100644 index 00000000000..c3dd7921e39 --- /dev/null +++ b/progs/trivial/dlist-flat-tri.c @@ -0,0 +1,171 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include +#include +#include +#include + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + + /* XXX: this state-change will only be executed if list is called + * from outside a begin/end pair: + */ + glShadeModel( GL_FLAT ); + glBegin(GL_TRIANGLES); + glColor3f(0,0,.7); + glVertex3f( -0.9, 0.9, -30.0); + glColor3f(0,.9,0); + glVertex3f( -0.9, -0.9, -30.0); + glColor3f(.8,0,0); + glVertex3f( 0.9, 0.0, -30.0); + glEnd(); + + /* This statechange is potentially NOT redundant: + */ + glShadeModel( GL_FLAT ); + glBegin(GL_TRIANGLES); + glColor3f(0,1,0); + glVertex3f( -0.5, 0.5, -30.0); + glColor3f(0,0,1); + glVertex3f( -0.5, -0.5, -30.0); + glColor3f(1,0,0); + glVertex3f( 0.5, 0.0, -30.0); + glEnd(); + + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glShadeModel( GL_SMOOTH ); + + glBegin(GL_TRIANGLES); + + /* Note: call the list from inside a begin/end pair. The end is + * provided by the display list... + */ + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow(*argv) == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} From d6c2347d79c50ac18eab96378d79d989f3ffd0b7 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 17:10:56 +0100 Subject: [PATCH 12/16] mesa/dlist: don't cache state which may not be replayed on CallList Statechanges which occur before the first End in a display list may not be replayed when the list is called, in particular if it is called from within a begin/end pair. Recognize vulnerable statechanges and do not use them to fill in the state cache. --- src/mesa/main/dlist.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 3e8b5a94245..2af0dd3c597 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -3203,7 +3203,11 @@ save_ShadeModel(GLenum mode) return; SAVE_FLUSH_VERTICES(ctx); - ctx->ListState.Current.ShadeModel = mode; + + /* Only save the value if we know the statechange will take effect: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) + ctx->ListState.Current.ShadeModel = mode; n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); if (n) { From 1ca836f0de7ac23a3d66e109eeda3c2e29b9b17c Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 18:17:39 +0100 Subject: [PATCH 13/16] progs/trivial: add test case for short-circuiting material changes Similar to dlist-tri-flat-tri, but using glMaterial calls, which have the extra property of being legal within Begin/End calls. --- progs/trivial/Makefile | 1 + progs/trivial/dlist-tri-mat-tri.c | 174 ++++++++++++++++++++++++++++++ 2 files changed, 175 insertions(+) create mode 100644 progs/trivial/dlist-tri-mat-tri.c diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index ae750db22a6..a120270a9af 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -21,6 +21,7 @@ SOURCES = \ dlist-dangling.c \ dlist-flat-tri.c \ dlist-tri-flat-tri.c \ + dlist-tri-mat-tri.c \ dlist-recursive-call.c \ dlist-edgeflag-dangling.c \ dlist-edgeflag.c \ diff --git a/progs/trivial/dlist-tri-mat-tri.c b/progs/trivial/dlist-tri-mat-tri.c new file mode 100644 index 00000000000..f69854ae586 --- /dev/null +++ b/progs/trivial/dlist-tri-mat-tri.c @@ -0,0 +1,174 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include +#include +#include +#include + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; +static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; +static GLfloat blue[4] = {0.2, 0.2, .9, 1.0}; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + glClear(GL_COLOR_BUFFER_BIT); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + + glBegin(GL_TRIANGLES); + glNormal3f(0,0,.7); + glVertex3f( 0.9, -0.9, -30.0); + glVertex3f( 0.9, 0.9, -30.0); + glVertex3f(-0.9, 0.0, -30.0); + glEnd(); + + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + + glBegin(GL_TRIANGLES); + glVertex3f( -0.9, 0.9, -30.0); + glVertex3f( -0.9, -0.9, -30.0); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + glVertex3f( 0.9, 0.0, -30.0); + glEnd(); + + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + glBegin(GL_TRIANGLES); + glVertex3f( -0.5, 0.5, -30.0); + glVertex3f( -0.5, -0.5, -30.0); + glVertex3f( 0.5, 0.0, -30.0); + glEnd(); + + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glShadeModel( GL_SMOOTH ); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow(*argv) == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} From c48c01c9e7d6d0a43883b7b3333ad42208ea9d44 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 18:35:17 +0100 Subject: [PATCH 14/16] progs/trivial: add dlist-mat-tri.c --- progs/trivial/Makefile | 1 + progs/trivial/dlist-mat-tri.c | 182 ++++++++++++++++++++++++++++++++++ 2 files changed, 183 insertions(+) create mode 100644 progs/trivial/dlist-mat-tri.c diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index a120270a9af..bef1a57cd29 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -20,6 +20,7 @@ SOURCES = \ clear.c \ dlist-dangling.c \ dlist-flat-tri.c \ + dlist-mat-tri.c \ dlist-tri-flat-tri.c \ dlist-tri-mat-tri.c \ dlist-recursive-call.c \ diff --git a/progs/trivial/dlist-mat-tri.c b/progs/trivial/dlist-mat-tri.c new file mode 100644 index 00000000000..ed3a4c5981a --- /dev/null +++ b/progs/trivial/dlist-mat-tri.c @@ -0,0 +1,182 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include +#include +#include +#include + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint list; + +static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; +static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; +/*static GLfloat blue[4] = {0.2, 0.2, .7, 1.0};*/ + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + glClear(GL_COLOR_BUFFER_BIT); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + + /* XXX: this state-change will be executed regardless of whether + * the list is called from outside a begin/end pair: + */ + glMaterialfv(GL_FRONT, GL_AMBIENT, red); + glBegin(GL_TRIANGLES); + glVertex3f( -0.9, 0.9, -30.0); + glVertex3f( -0.9, -0.9, -30.0); + glVertex3f( 0.9, 0.0, -30.0); + glEnd(); + + glMaterialfv(GL_FRONT, GL_DIFFUSE, red); + glBegin(GL_TRIANGLES); + glVertex3f( -0.7, 0.7, -30.0); + glVertex3f( -0.7, -0.7, -30.0); + glVertex3f( 0.7, 0.0, -30.0); + glEnd(); + + /* This statechange is redundant: + */ + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + glBegin(GL_TRIANGLES); + glVertex3f( -0.5, 0.5, -30.0); + glVertex3f( -0.5, -0.5, -30.0); + glVertex3f( 0.5, 0.0, -30.0); + glEnd(); + + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glShadeModel( GL_SMOOTH ); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + + glBegin(GL_TRIANGLES); + + /* Note: call the list from inside a begin/end pair. The end is + * provided by the display list... + */ + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow(*argv) == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} From 70ae7ba818e9d8a5485653b258e76f06c988654c Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 18:40:20 +0100 Subject: [PATCH 15/16] mesa/dlist: fixes and improvements for material caching Only short-circuit material call if *all* statechanges from this call are cached. Some material calls (eg with FRONT_AND_BACK) change more than one piece of state -- need to check all of them before returning. Also, Material calls are legal inside begin/end pairs, so don't need to be as careful about begin/end state as with regular statechanges (like ShadeModel) when caching. Take advantage of this and do better caching. --- src/mesa/main/dlist.c | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 2af0dd3c597..c5a1c1f38fc 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -5225,20 +5225,28 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); - /* Try to eliminate redundant statechanges + /* Try to eliminate redundant statechanges. Because it is legal to + * call glMaterial even inside begin/end calls, don't need to worry + * about ctx->Driver.CurrentSavePrimitive here. */ for (i = 0; i < MAT_ATTRIB_MAX; i++) { if (bitmask & (1 << i)) { - if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END && - ctx->ListState.ActiveMaterialSize[i] == args && - compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) - return; - - ctx->ListState.ActiveMaterialSize[i] = args; - COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); + if (ctx->ListState.ActiveMaterialSize[i] == args && + compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { + bitmask &= ~(1 << i); + } + else { + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); + } } } + /* If this call has effect, return early: + */ + if (bitmask == 0) + return; + SAVE_FLUSH_VERTICES(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6); From 1fa4cde757cc94c0afa40d855309911247974e98 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 19:52:44 +0100 Subject: [PATCH 16/16] mesa/vbo: fix compile and replay of nodes ending in a FALLBACK Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in the case of a recursive CallList which is itself within a Begin/End pair, there two problems: 1) The display list node's primitive information was incorrect, stating the cut-off prim had zero vertices 2) On replay, we would get confused by a primitive that started in a node, but was terminated by individual opcodes. This change fixes the first problem by correctly terminating the last primitive on fallback, and the second by forcing the display list to use the Loopback path, converting all nodes into immediate-mode rendering. The loopback fix is a performance hit, but avoiding this would require a fairly large rework of this code. --- progs/trivial/Makefile | 1 + progs/trivial/dlist-begin-call-end.c | 159 +++++++++++++++++++++++++++ src/mesa/vbo/vbo_save_api.c | 40 ++++--- 3 files changed, 187 insertions(+), 13 deletions(-) create mode 100644 progs/trivial/dlist-begin-call-end.c diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index bef1a57cd29..3bd8faff99a 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -24,6 +24,7 @@ SOURCES = \ dlist-tri-flat-tri.c \ dlist-tri-mat-tri.c \ dlist-recursive-call.c \ + dlist-begin-call-end.c \ dlist-edgeflag-dangling.c \ dlist-edgeflag.c \ dlist-degenerate.c \ diff --git a/progs/trivial/dlist-begin-call-end.c b/progs/trivial/dlist-begin-call-end.c new file mode 100644 index 00000000000..0d0aed7c729 --- /dev/null +++ b/progs/trivial/dlist-begin-call-end.c @@ -0,0 +1,159 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include +#include +#include +#include + + +#define CI_OFFSET_1 16 +#define CI_OFFSET_2 32 + + +GLenum doubleBuffer; +GLint first_list, list; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + /* First list will disrupt state which might potentially be + * short-circuited in calling list: + */ + first_list = glGenLists(1); + glNewList(first_list, GL_COMPILE); +// glColor3f(0,1,0); + glEndList(); + + + /* List that looks like it might have redundant state: + */ + list = glGenLists(1); + glNewList(list, GL_COMPILE); + + glShadeModel(GL_FLAT); + glBegin(GL_TRIANGLES); + glColor3f(1,0,0); + glVertex3f( -0.9, 0.9, -30.0); + glVertex3f( -0.9, -0.9, -30.0); + glCallList( first_list ); + glVertex3f( 0.9, 0.0, -30.0); + glEnd(); + glEndList(); +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + + + + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glShadeModel( GL_SMOOTH ); + glCallList(list); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow(*argv) == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 971a338af42..85cb79c71ce 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -667,19 +667,33 @@ do { \ * -- Flush current buffer * -- Fallback to opcodes for the rest of the begin/end object. */ -#define DO_FALLBACK(ctx) \ -do { \ - struct vbo_save_context *save = &vbo_context(ctx)->save; \ - \ - if (save->vert_count || save->prim_count) \ - _save_compile_vertex_list( ctx ); \ - \ - _save_copy_to_current( ctx ); \ - _save_reset_vertex( ctx ); \ - _save_reset_counters( ctx ); \ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \ - ctx->Driver.SaveNeedFlush = 0; \ -} while (0) +static void DO_FALLBACK( GLcontext *ctx ) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (save->vert_count || save->prim_count) { + GLint i = save->prim_count - 1; + + /* Close off in-progress primitive. + */ + save->prim[i].count = (save->vert_count - + save->prim[i].start); + + /* Need to replay this display list with loopback, + * unfortunately, otherwise this primitive won't be handled + * properly: + */ + save->dangling_attr_ref = 1; + + _save_compile_vertex_list( ctx ); + } + + _save_copy_to_current( ctx ); + _save_reset_vertex( ctx ); + _save_reset_counters( ctx ); + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); + ctx->Driver.SaveNeedFlush = 0; +} static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) {