compute z[i] as GLuint

This commit is contained in:
Brian Paul
2005-09-20 04:45:26 +00:00
parent f39569f550
commit 14570e6d7c
+2 -2
View File
@@ -286,7 +286,7 @@
array->coverage[count] = coverage;
#endif
#ifdef DO_Z
array->z[count] = (GLdepth) IROUND(solve_plane(cx, cy, zPlane));
array->z[count] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
#ifdef DO_FOG
array->fog[count] = solve_plane(cx, cy, fogPlane);
@@ -390,7 +390,7 @@
array->coverage[ix] = coverage;
#endif
#ifdef DO_Z
array->z[ix] = (GLdepth) IROUND(solve_plane(cx, cy, zPlane));
array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
#ifdef DO_FOG
array->fog[ix] = solve_plane(cx, cy, fogPlane);