svga: Use pipe_shader_state_from_tgsi to set shader state

Use pipe_shader_state_from_tgsi() to set shader state for transformed
shader so that we get all correct data for respective shader state.

This fixes several regressed glretrace, piglit crashes found during merging
upsteam mesa

Fixes: bf12bc2dd7 (draw: add nir info gathering and building support)

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Neha Bhende
2019-12-10 13:22:29 +05:30
committed by Charmaine Lee
parent 470e73e7f8
commit 144561dc5e
@@ -131,7 +131,7 @@ emulate_point_sprite(struct svga_context *svga,
tgsi_dump(new_tokens, 0);
}
templ.tokens = new_tokens;
pipe_shader_state_from_tgsi(&templ, new_tokens);
templ.stream_output.num_outputs = 0;
if (streamout) {