intel/fs: drop FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GFX7
We can lower FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD into other more generic sends and drop this internal opcode. The idea behind this change is to allow bindless surfaces to be used for UBO pulls and why it's interesting to be able to reuse setup_surface_descriptors(). But that will come in a later change. No shader-db changes on TGL & DG2. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20416>
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@@ -430,8 +430,6 @@ brw_instruction_name(const struct brw_isa_info *isa, enum opcode op)
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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return "uniform_pull_const";
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GFX7:
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return "uniform_pull_const_gfx7";
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case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GFX4:
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return "varying_pull_const_gfx4";
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case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
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