nv30: fix emulated vertex index buffers
We ended up applying the offset twice. Quite embarrassing. This fixes a bunch of vertex shader related issues like the gnome desktop is less broken and probably a lot of other applications. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5061 Cc: mesa-stable Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12054>
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@@ -514,9 +514,9 @@ nv30_draw_elements(struct nv30_context *nv30, bool shorten,
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if (!info->has_user_indices)
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if (!info->has_user_indices)
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data = nouveau_resource_map_offset(&nv30->base,
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data = nouveau_resource_map_offset(&nv30->base,
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nv04_resource(info->index.resource),
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nv04_resource(info->index.resource),
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start * index_size, NOUVEAU_BO_RD);
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0, NOUVEAU_BO_RD);
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else
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else
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data = (char*)info->index.user + start * index_size;
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data = info->index.user;
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if (!data)
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if (!data)
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return;
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return;
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