Close memory leaks in glsl_type (constructor and get_array_instance)

Add a talloc ctx to both get_array_instance and the glsl_type
constructor in order to be able to call talloc_size instead of
malloc.

This fix now makes glsl-orangebook-ch06-bump.frag 99.99% leak free:

	total heap usage: 55,623 allocs, 55,615

Only 8 missing frees now.
This commit is contained in:
Carl Worth
2010-06-18 17:52:59 -07:00
parent dc5811fd0c
commit 12c411504c
6 changed files with 25 additions and 18 deletions
+10 -7
View File
@@ -104,7 +104,7 @@ generate_110_uniforms(exec_list *instructions,
* FINISHME: for now.
*/
const glsl_type *const mat4_array_type =
glsl_type::get_array_instance(glsl_type::mat4_type, 4);
glsl_type::get_array_instance(symtab, glsl_type::mat4_type, 4);
add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
instructions, symtab);
@@ -122,7 +122,8 @@ generate_110_uniforms(exec_list *instructions,
* FINISHME: at least 8, so hard-code 8 for now.
*/
const glsl_type *const light_source_array_type =
glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), 8);
glsl_type::get_array_instance(symtab,
symtab->get_type("gl_LightSourceParameters"), 8);
add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
instructions, symtab);
@@ -157,7 +158,7 @@ generate_110_vs_variables(exec_list *instructions,
* FINISHME: for now.
*/
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(glsl_type::vec4_type, 4);
glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
instructions, symtab);
@@ -179,6 +180,7 @@ static void
generate_130_vs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
void *ctx = symtab;
generate_120_vs_variables(instructions, symtab);
for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
@@ -190,7 +192,7 @@ generate_130_vs_variables(exec_list *instructions,
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 8);
glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
@@ -240,7 +242,7 @@ generate_110_fs_variables(exec_list *instructions,
* FINISHME: for now.
*/
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(glsl_type::vec4_type, 4);
glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
instructions, symtab);
@@ -256,7 +258,7 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
* FINISHME: at least 1, so hard-code 1 for now.
*/
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(glsl_type::vec4_type, 1);
glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 1);
ir_variable *const fd =
add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
@@ -279,13 +281,14 @@ static void
generate_130_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
void *ctx = symtab;
generate_120_fs_variables(instructions, symtab);
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 8);
glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,