glsl2: Add gl_MaxTextureCoords
This commit is contained in:
@@ -128,6 +128,7 @@ compile_shader(struct gl_shader *shader)
|
||||
state->ARB_texture_rectangle_enable = true;
|
||||
|
||||
state->Const.MaxDrawBuffers = 2;
|
||||
state->Const.MaxTextureCoords = 4;
|
||||
|
||||
const char *source = shader->Source;
|
||||
state->error = preprocess(state, &source, &state->info_log);
|
||||
|
||||
Reference in New Issue
Block a user