glsl2: Add gl_MaxTextureCoords
This commit is contained in:
+17
-14
@@ -96,25 +96,28 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
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static void
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generate_110_uniforms(exec_list *instructions,
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glsl_symbol_table *symtab)
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struct _mesa_glsl_parse_state *state)
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{
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for (unsigned i = 0
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; i < Elements(builtin_110_deprecated_uniforms)
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; i++) {
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add_builtin_variable(& builtin_110_deprecated_uniforms[i],
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instructions, symtab);
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instructions, state->symbols);
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}
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
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* FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
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* FINISHME: for now.
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*/
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ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto,
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-1, glsl_type::int_type,
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instructions, state->symbols);
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mtc->constant_value = new(mtc)
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ir_constant(int(state->Const.MaxTextureCoords));
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const glsl_type *const mat4_array_type =
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glsl_type::get_array_instance(symtab, glsl_type::mat4_type, 4);
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glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type,
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state->Const.MaxTextureCoords);
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add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
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instructions, symtab);
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instructions, state->symbols);
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/* FINISHME: Add support for gl_DepthRangeParameters */
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/* FINISHME: Add support for gl_ClipPlane[] */
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@@ -129,11 +132,11 @@ generate_110_uniforms(exec_list *instructions,
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* FINISHME: at least 8, so hard-code 8 for now.
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*/
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const glsl_type *const light_source_array_type =
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glsl_type::get_array_instance(symtab,
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symtab->get_type("gl_LightSourceParameters"), 8);
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glsl_type::get_array_instance(state->symbols,
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state->symbols->get_type("gl_LightSourceParameters"), 8);
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add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
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instructions, symtab);
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instructions, state->symbols);
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/* FINISHME: Add support for gl_LightModel */
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/* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
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@@ -157,7 +160,7 @@ generate_110_vs_variables(exec_list *instructions,
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add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
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instructions, state->symbols);
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}
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generate_110_uniforms(instructions, state->symbols);
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generate_110_uniforms(instructions, state);
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/* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
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*
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@@ -247,7 +250,7 @@ generate_110_fs_variables(exec_list *instructions,
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add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
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instructions, state->symbols);
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}
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generate_110_uniforms(instructions, state->symbols);
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generate_110_uniforms(instructions, state);
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/* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
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*
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