glsl2: Steal the live IR and free the rest of the junk.

This commit is contained in:
Kenneth Graunke
2010-06-25 14:10:01 -07:00
committed by Ian Romanick
parent ef5f194831
commit 116f1d4f95
2 changed files with 22 additions and 0 deletions
+11
View File
@@ -99,6 +99,12 @@ const struct option compiler_opts[] = {
{ NULL, 0, NULL, 0 }
};
static void
steal_memory(ir_instruction *ir, void *new_ctx)
{
talloc_steal(new_ctx, ir);
}
void
compile_shader(struct gl_shader *shader)
{
@@ -187,6 +193,11 @@ compile_shader(struct gl_shader *shader)
shader->InfoLog = state->info_log;
/* Retain any live IR, but trash the rest. */
foreach_list(node, shader->ir) {
visit_tree((ir_instruction *) node, steal_memory, shader);
}
talloc_free(state);
return;