From 10459522eb6e8d6f9adbb677fffdd2f5de9a9ba6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timur=20Krist=C3=B3f?= Date: Wed, 25 May 2022 10:41:43 +0200 Subject: [PATCH] radv: Remove trailing whitespace. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Timur Kristóf Acked-by: Martin Roukala Reviewed-by: Bas Nieuwenhuizen Reviewed-by: Samuel Pitoiset Part-of: --- src/amd/vulkan/radv_cmd_buffer.c | 2 +- src/amd/vulkan/radv_pipeline_rt.c | 2 +- src/amd/vulkan/radv_private.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 1f3fe4a8e88..c8774ed7c5b 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -7685,7 +7685,7 @@ radv_rt_set_args(struct radv_cmd_buffer *cmd_buffer, radv_emit_shader_pointer(cmd_buffer->device, cmd_buffer->cs, base_reg + size_loc->sgpr_idx * 4, launch_size_va ? launch_size_va : (va + 64), false); } - + return true; } diff --git a/src/amd/vulkan/radv_pipeline_rt.c b/src/amd/vulkan/radv_pipeline_rt.c index 2f66ae55148..4205fe67dfa 100644 --- a/src/amd/vulkan/radv_pipeline_rt.c +++ b/src/amd/vulkan/radv_pipeline_rt.c @@ -1431,7 +1431,7 @@ insert_traversal(struct radv_device *device, const VkRayTracingPipelineCreateInf nir_ssa_def *desc = create_bvh_descriptor(b); nir_ssa_def *vec3ones = nir_channels(b, nir_imm_vec4(b, 1.0, 1.0, 1.0, 1.0), 0x7); - + nir_store_var(b, trav_vars.origin, nir_load_var(b, vars->origin), 7); nir_store_var(b, trav_vars.dir, nir_load_var(b, vars->direction), 7); nir_store_var(b, trav_vars.inv_dir, nir_fdiv(b, vec3ones, nir_load_var(b, trav_vars.dir)), 7); diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 6f8e129be6f..50db6c3d639 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -1490,7 +1490,7 @@ struct radv_cmd_state { uint32_t last_nggc_settings; int8_t last_nggc_settings_sgpr_idx; bool last_nggc_skip; - + /* Mesh shading state. */ bool mesh_shading;