glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
committed by
Marek Olšák
parent
497eb29583
commit
1036b024d4
@@ -2486,6 +2486,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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if (extensions->ARB_shader_storage_buffer_object)
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add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
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if (extensions->ARB_tessellation_shader)
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add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
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}
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}
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