glsl: Defer initialization of built-in functions until they're needed.
Very simple shaders don't actually use GLSL built-ins. For example: - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FragColor = vec4(0.0); Both of the shaders used by _mesa_meta_glsl_Clear() also qualify. By waiting to initialize the built-ins until the first time we need to look for a signature, we can avoid the overhead entirely in these cases. Makes piglit run roughly 18% faster (255 vs. 312 seconds). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -52,6 +52,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
|
||||
this->error = false;
|
||||
this->loop_or_switch_nesting = NULL;
|
||||
|
||||
this->num_builtins_to_link = 0;
|
||||
|
||||
/* Set default language version and extensions */
|
||||
this->language_version = 110;
|
||||
this->es_shader = false;
|
||||
|
||||
Reference in New Issue
Block a user