asahi: Implement multidraw indirect
GS only for now (inserting a passthru GS if needed). This should be optimized later, but it's ~correct. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
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@@ -228,7 +228,7 @@ GL 4.5, GLSL 4.50 -- all DONE: freedreno/a6xx, nvc0, r600, radeonsi, llvmpipe, v
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GL 4.6, GLSL 4.60 -- all DONE: radeonsi, virgl, zink, iris, crocus/gen7+, d3d12
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GL_ARB_gl_spirv DONE (freedreno, llvmpipe)
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GL_ARB_indirect_parameters DONE (freedreno/a6xx+, nvc0, llvmpipe, virgl)
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GL_ARB_indirect_parameters DONE (freedreno/a6xx+, nvc0, llvmpipe, virgl, asahi)
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GL_ARB_pipeline_statistics_query DONE (freedreno/a6xx+, nvc0, r600, llvmpipe, softpipe, crocus/gen6+)
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GL_ARB_polygon_offset_clamp DONE (freedreno, nv50, nvc0, r600, llvmpipe, v3d, panfrost, crocus)
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GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, nvc0, r600, llvmpipe, softpipe, v3d)
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@@ -12,3 +12,4 @@ GL_ARB_base_instance on Asahi
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OpenGL 4.6 (up from 4.2) on d3d12
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VK_EXT_depth_clamp_zero_one on RADV
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GL_ARB_shader_texture_image_samples on Asahi
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GL_ARB_indirect_parameters on Asahi
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