linker: Propagate max_array_access while linking functions
Update the max_array_access of a global as functions that use that global are pulled into the linked shader. Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219. NOTE: This is a candidate for the 7.9 and 7.10 branches.
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@@ -356,11 +356,8 @@ cross_validate_globals(struct gl_shader_program *prog,
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&& (var->type->fields.array == existing->type->fields.array)
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&& ((var->type->length == 0)
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|| (existing->type->length == 0))) {
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if (existing->type->length == 0) {
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if (var->type->length != 0) {
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existing->type = var->type;
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existing->max_array_access =
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MAX2(existing->max_array_access,
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var->max_array_access);
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}
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} else {
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linker_error_printf(prog, "%s `%s' declared as type "
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