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@@ -1146,47 +1146,43 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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/**
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* The alpha_renderbuffer class is used to augment an RGB renderbuffer with
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* an alpha channel. The RGB buffer can be hardware-based.
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* We basically wrap the RGB buffer. When PutRow is called (for example),
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* we store the alpha values in this buffer, then pass on the PutRow call
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* to the wrapped RGB buffer.
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* Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
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* buffer wrapper around an existing RGB renderbuffer (hw or sw).
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*
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* When PutRow is called (for example), we store the alpha values in
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* this buffer, then pass on the PutRow call to the wrapped RGB
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* buffer.
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*/
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struct alpha_renderbuffer
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{
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struct gl_renderbuffer Base; /* the alpha buffer */
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struct gl_renderbuffer *RGBbuffer; /* the wrapped RGB buffer */
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};
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static GLboolean
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alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb,
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alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
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GLenum internalFormat, GLuint width, GLuint height)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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ASSERT(arb != arb->Wrapped);
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/* first, pass the call to the wrapped RGB buffer */
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if (!arb->RGBbuffer->AllocStorage(ctx, arb->RGBbuffer, internalFormat,
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width, height)) {
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if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
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width, height)) {
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return GL_FALSE;
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}
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/* next, resize my alpha buffer */
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if (arb->Base.Data) {
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_mesa_free(arb->Base.Data);
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if (arb->Data) {
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_mesa_free(arb->Data);
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}
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arb->Base.Data = _mesa_malloc(width * height * sizeof(GLubyte));
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if (arb->Base.Data == NULL) {
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arb->Base.Width = 0;
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arb->Base.Height = 0;
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arb->Data = _mesa_malloc(width * height * sizeof(GLubyte));
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if (arb->Data == NULL) {
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arb->Width = 0;
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arb->Height = 0;
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
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return GL_FALSE;
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}
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arb->Base.Width = width;
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arb->Base.Height = height;
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arb->Base.InternalFormat = internalFormat;
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arb->Width = width;
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arb->Height = height;
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arb->InternalFormat = internalFormat;
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return GL_TRUE;
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}
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@@ -1196,21 +1192,21 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb,
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* Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
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*/
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static void
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delete_renderbuffer_alpha8(struct gl_renderbuffer *rb)
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delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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if (arb->Base.Data) {
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_mesa_free(arb->Base.Data);
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if (arb->Data) {
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_mesa_free(arb->Data);
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}
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assert(arb->RGBbuffer);
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arb->RGBbuffer->Delete(arb->RGBbuffer);
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arb->RGBbuffer = NULL;
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ASSERT(arb->Wrapped);
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ASSERT(arb != arb->Wrapped);
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arb->Wrapped->Delete(arb->Wrapped);
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arb->Wrapped = NULL;
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_mesa_free(arb);
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}
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static void *
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get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb,
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get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
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GLint x, GLint y)
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{
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return NULL; /* don't allow direct access! */
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@@ -1218,17 +1214,17 @@ get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb,
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static void
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get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
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GLint x, GLint y, void *values)
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{
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/* NOTE: 'values' is RGBA format! */
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
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const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
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GLubyte *dst = (GLubyte *) values;
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GLuint i;
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ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->GetRow(ctx, arb->RGBbuffer, count, x, y, values);
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arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
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/* second, fill in alpha values from this buffer! */
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for (i = 0; i < count; i++) {
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dst[i * 4 + 3] = src[i];
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@@ -1237,34 +1233,34 @@ get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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static void
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get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
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const GLint x[], const GLint y[], void *values)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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GLubyte *dst = (GLubyte *) values;
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GLuint i;
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assert(rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->GetValues(ctx, arb->RGBbuffer, count, x, y, values);
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arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
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/* second, fill in alpha values from this buffer! */
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for (i = 0; i < count; i++) {
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const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
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const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
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dst[i * 4 + 3] = *src;
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}
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}
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static void
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put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
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GLint x, GLint y, const void *values, const GLubyte *mask)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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const GLubyte *src = (const GLubyte *) values;
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GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
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GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
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GLuint i;
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assert(rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->PutRow(ctx, arb->RGBbuffer, count, x, y, values, mask);
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arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
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/* second, store alpha in our buffer */
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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@@ -1275,16 +1271,16 @@ put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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static void
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put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
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GLint x, GLint y, const void *values, const GLubyte *mask)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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const GLubyte *src = (const GLubyte *) values;
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GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
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GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
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GLuint i;
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assert(rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->PutRowRGB(ctx, arb->RGBbuffer, count, x, y, values, mask);
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arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
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/* second, store alpha in our buffer */
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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@@ -1295,15 +1291,15 @@ put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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static void
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put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
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GLint x, GLint y, const void *value, const GLubyte *mask)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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const GLubyte val = ((const GLubyte *) value)[3];
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GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
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assert(rb->DataType == GL_UNSIGNED_BYTE);
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GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->PutMonoRow(ctx, arb->RGBbuffer, count, x, y, value, mask);
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arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
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/* second, store alpha in our buffer */
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if (mask) {
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GLuint i;
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@@ -1320,20 +1316,20 @@ put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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static void
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put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
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const GLint x[], const GLint y[],
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const void *values, const GLubyte *mask)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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const GLubyte *src = (const GLubyte *) values;
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GLuint i;
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assert(rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->PutValues(ctx, arb->RGBbuffer, count, x, y, values, mask);
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arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
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/* second, store alpha in our buffer */
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
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GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
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*dst = src[i * 4 + 3];
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}
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}
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@@ -1341,20 +1337,20 @@ put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
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static void
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put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *rb,
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put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
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GLuint count, const GLint x[], const GLint y[],
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const void *value, const GLubyte *mask)
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{
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struct alpha_renderbuffer *arb = (struct alpha_renderbuffer *) rb;
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const GLubyte val = ((const GLubyte *) value)[3];
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GLuint i;
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assert(rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(arb != arb->Wrapped);
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ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
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/* first, pass the call to the wrapped RGB buffer */
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arb->RGBbuffer->PutValues(ctx, arb->RGBbuffer, count, x, y, value, mask);
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arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
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/* second, store alpha in our buffer */
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
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GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
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*dst = val;
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}
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}
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@@ -1404,6 +1400,11 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
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rb->StencilBits = 0;
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rb->Data = NULL;
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/* Point back to ourself so that we don't have to check for Wrapped==NULL
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* all over the drivers.
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*/
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rb->Wrapped = rb;
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rb->GetPointer = nop_get_pointer;
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rb->GetRow = NULL;
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rb->GetValues = NULL;
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@@ -1618,8 +1619,10 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
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assert(MAX_COLOR_ATTACHMENTS >= 4);
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/* Wrap each of the RGB color buffers with an alpha renderbuffer.
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*/
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for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
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struct alpha_renderbuffer *arb;
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struct gl_renderbuffer *arb;
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if (b == BUFFER_FRONT_LEFT && !frontLeft)
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continue;
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@@ -1636,37 +1639,40 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
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/* only GLubyte supported for now */
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assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
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arb = CALLOC_STRUCT(alpha_renderbuffer);
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/* allocate alpha renderbuffer */
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arb = _mesa_new_renderbuffer(ctx, 0);
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if (!arb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
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return GL_FALSE;
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}
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_mesa_init_renderbuffer(&arb->Base, 0);
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/* wrap the alpha renderbuffer around the RGB renderbuffer */
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arb->Wrapped = fb->Attachment[b].Renderbuffer;
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/* wrap the RGB buffer */
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arb->RGBbuffer = fb->Attachment[b].Renderbuffer;
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/* plug in my functions */
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arb->Base.InternalFormat = arb->RGBbuffer->InternalFormat;
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arb->Base._BaseFormat = arb->RGBbuffer->_BaseFormat;
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arb->Base.DataType = arb->RGBbuffer->DataType;
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arb->Base.AllocStorage = alloc_storage_alpha8;
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arb->Base.Delete = delete_renderbuffer_alpha8;
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arb->Base.GetPointer = get_pointer_alpha8;
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arb->Base.GetRow = get_row_alpha8;
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arb->Base.GetValues = get_values_alpha8;
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arb->Base.PutRow = put_row_alpha8;
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arb->Base.PutRowRGB = put_row_rgb_alpha8;
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arb->Base.PutMonoRow = put_mono_row_alpha8;
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arb->Base.PutValues = put_values_alpha8;
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arb->Base.PutMonoValues = put_mono_values_alpha8;
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/* Set up my alphabuffer fields and plug in my functions.
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* The functions will put/get the alpha values from/to RGBA arrays
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* and then call the wrapped buffer's functions to handle the RGB
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* values.
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*/
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arb->InternalFormat = arb->Wrapped->InternalFormat;
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arb->_BaseFormat = arb->Wrapped->_BaseFormat;
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arb->DataType = arb->Wrapped->DataType;
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arb->AllocStorage = alloc_storage_alpha8;
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arb->Delete = delete_renderbuffer_alpha8;
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arb->GetPointer = get_pointer_alpha8;
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arb->GetRow = get_row_alpha8;
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arb->GetValues = get_values_alpha8;
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arb->PutRow = put_row_alpha8;
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arb->PutRowRGB = put_row_rgb_alpha8;
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arb->PutMonoRow = put_mono_row_alpha8;
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arb->PutValues = put_values_alpha8;
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arb->PutMonoValues = put_mono_values_alpha8;
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/* clear the pointer to avoid assertion/sanity check failure later */
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fb->Attachment[b].Renderbuffer = NULL;
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/* plug the alpha renderbuffer into the colorbuffer attachment */
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_mesa_add_renderbuffer(fb, b, &arb->Base);
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_mesa_add_renderbuffer(fb, b, arb);
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}
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return GL_TRUE;
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