intel/fs: Clean up variable group size handling in backend

Just use the information from NIR shader_info.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2020-04-28 21:04:04 -07:00
parent 1800e4b58c
commit 0edb58a84e
4 changed files with 4 additions and 11 deletions
+1 -3
View File
@@ -8981,9 +8981,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
prog_data->slm_size = src_shader->num_shared;
unsigned local_workgroup_size;
if (prog_data->uses_variable_group_size) {
prog_data->max_variable_local_size =
src_shader->info.cs.max_variable_local_size;
if (src_shader->info.cs.local_size_variable) {
local_workgroup_size = src_shader->info.cs.max_variable_local_size;
} else {
prog_data->local_size[0] = src_shader->info.cs.local_size[0];