swrast: Remove support for rendering triangles into a color-index buffer

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2010-02-24 15:17:30 -08:00
parent d05badba29
commit 0ed9c4bc7a
2 changed files with 4 additions and 75 deletions
+4 -25
View File
@@ -69,18 +69,6 @@ _swrast_culltriangle( GLcontext *ctx,
/*
* Render a smooth or flat-shaded color index triangle.
*/
#define NAME ci_triangle
#define INTERP_Z 1
#define INTERP_ATTRIBS 1 /* just for fog */
#define INTERP_INDEX 1
#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
#include "s_tritemp.h"
/*
* Render a flat-shaded RGBA triangle.
*/
@@ -1007,7 +995,6 @@ void
_swrast_choose_triangle( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLboolean rgbmode = ctx->Visual.rgbMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
@@ -1029,23 +1016,15 @@ _swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&
!ctx->Stencil._Enabled) {
if ((rgbmode &&
ctx->Color.ColorMask[0][0] == 0 &&
ctx->Color.ColorMask[0][1] == 0 &&
ctx->Color.ColorMask[0][2] == 0 &&
ctx->Color.ColorMask[0][3] == 0)
||
(!rgbmode && ctx->Color.IndexMask == 0)) {
if (ctx->Color.ColorMask[0][0] == 0 &&
ctx->Color.ColorMask[0][1] == 0 &&
ctx->Color.ColorMask[0][2] == 0 &&
ctx->Color.ColorMask[0][3] == 0) {
USE(occlusion_zless_triangle);
return;
}
}
if (!rgbmode) {
USE(ci_triangle);
return;
}
/*
* XXX should examine swrast->_ActiveAttribMask to determine what
* needs to be interpolated.
-50
View File
@@ -32,7 +32,6 @@
* INTERP_Z - if defined, interpolate integer Z values
* INTERP_RGB - if defined, interpolate integer RGB values
* INTERP_ALPHA - if defined, interpolate integer Alpha values
* INTERP_INDEX - if defined, interpolate color index values
* INTERP_INT_TEX - if defined, interpolate integer ST texcoords
* (fast, simple 2-D texture mapping, without
* perspective correction)
@@ -319,9 +318,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
{
GLint scan_from_left_to_right; /* true if scanning left-to-right */
#ifdef INTERP_INDEX
GLfloat didx, didy;
#endif
/*
* Execute user-supplied setup code
@@ -398,21 +394,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif
}
#endif /* INTERP_RGB */
#ifdef INTERP_INDEX
span.interpMask |= SPAN_INDEX;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
GLfloat eMaj_di = vMax->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
GLfloat eBot_di = vMid->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
span.indexStep = SignedFloatToFixed(didx);
}
else {
span.interpMask |= SPAN_FLAT;
didx = didy = 0.0F;
span.indexStep = 0;
}
#endif
#ifdef INTERP_INT_TEX
{
GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
@@ -531,9 +512,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
GLint aLeft = 0, fdaOuter = 0, fdaInner;
#endif
#ifdef INTERP_INDEX
GLfixed iLeft=0, diOuter=0, diInner;
#endif
#ifdef INTERP_INT_TEX
GLfixed sLeft=0, dsOuter=0, dsInner;
GLfixed tLeft=0, dtOuter=0, dtInner;
@@ -697,18 +675,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif /* INTERP_RGB */
#ifdef INTERP_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
iLeft = (GLfixed)(vLower->attrib[FRAG_ATTRIB_CI][0] * FIXED_SCALE
+ didx * adjx + didy * adjy) + FIXED_HALF;
diOuter = SignedFloatToFixed(didy + dxOuter * didx);
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
iLeft = FloatToFixed(v2->attrib[FRAG_ATTRIB_CI][0]);
diOuter = 0;
}
#endif
#ifdef INTERP_INT_TEX
{
GLfloat s0, t0;
@@ -784,9 +750,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
fdaInner = fdaOuter + span.alphaStep;
#endif
#ifdef INTERP_INDEX
diInner = diOuter + span.indexStep;
#endif
#ifdef INTERP_INT_TEX
dsInner = dsOuter + span.intTexStep[0];
dtInner = dtOuter + span.intTexStep[1];
@@ -822,9 +785,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
span.alpha = aLeft;
#endif
#ifdef INTERP_INDEX
span.index = iLeft;
#endif
#ifdef INTERP_INT_TEX
span.intTex[0] = sLeft;
span.intTex[1] = tLeft;
@@ -854,9 +814,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_ALPHA
CLAMP_INTERPOLANT(alpha, alphaStep, len);
#endif
#ifdef INTERP_INDEX
CLAMP_INTERPOLANT(index, indexStep, len);
#endif
{
RENDER_SPAN( span );
@@ -896,9 +853,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
aLeft += fdaOuter;
#endif
#ifdef INTERP_INDEX
iLeft += diOuter;
#endif
#ifdef INTERP_INT_TEX
sLeft += dsOuter;
tLeft += dtOuter;
@@ -931,9 +885,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
aLeft += fdaInner;
#endif
#ifdef INTERP_INDEX
iLeft += diInner;
#endif
#ifdef INTERP_INT_TEX
sLeft += dsInner;
tLeft += dtInner;
@@ -967,7 +918,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#undef INTERP_Z
#undef INTERP_RGB
#undef INTERP_ALPHA
#undef INTERP_INDEX
#undef INTERP_INT_TEX
#undef INTERP_ATTRIBS