broadcom/vc5: Fix pasteo that broke vertex texturing.
We weren't ever filling in the texture state record, so we'd dereference NULL from the shader.
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@@ -408,7 +408,7 @@ vc5_emit_state(struct pipe_context *pctx)
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emit_textures(vc5, &vc5->fragtex);
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if (vc5->dirty & VC5_DIRTY_VERTTEX)
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emit_textures(vc5, &vc5->fragtex);
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emit_textures(vc5, &vc5->verttex);
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if (vc5->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) {
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/* XXX: Need to handle more than 24 entries. */
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