Fix build failure in the savage driver.
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@@ -986,7 +986,7 @@ static void TAG(render_poly_elts)( GLcontext *ctx,
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FLUSH();
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currentsz = dmasz;
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}
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} else if (HAVE_TRI_FANS && Light.ShadeModel == GL_SMOOTH) {
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} else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
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TAG(render_tri_fan_verts)( ctx, start, count, flags );
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} else {
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fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);
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