diff --git a/src/microsoft/spirv_to_dxil/spirv_to_dxil.c b/src/microsoft/spirv_to_dxil/spirv_to_dxil.c index 60d357c5c0e..49d12fb0864 100644 --- a/src/microsoft/spirv_to_dxil/spirv_to_dxil.c +++ b/src/microsoft/spirv_to_dxil/spirv_to_dxil.c @@ -32,6 +32,15 @@ #include "git_sha1.h" #include "vulkan/vulkan.h" +static_assert(DXIL_SPIRV_SHADER_NONE == (int)MESA_SHADER_NONE, "must match"); +static_assert(DXIL_SPIRV_SHADER_VERTEX == (int)MESA_SHADER_VERTEX, "must match"); +static_assert(DXIL_SPIRV_SHADER_TESS_CTRL == (int)MESA_SHADER_TESS_CTRL, "must match"); +static_assert(DXIL_SPIRV_SHADER_TESS_EVAL == (int)MESA_SHADER_TESS_EVAL, "must match"); +static_assert(DXIL_SPIRV_SHADER_GEOMETRY == (int)MESA_SHADER_GEOMETRY, "must match"); +static_assert(DXIL_SPIRV_SHADER_FRAGMENT == (int)MESA_SHADER_FRAGMENT, "must match"); +static_assert(DXIL_SPIRV_SHADER_COMPUTE == (int)MESA_SHADER_COMPUTE, "must match"); +static_assert(DXIL_SPIRV_SHADER_KERNEL == (int)MESA_SHADER_KERNEL, "must match"); + /* Logic extracted from vk_spirv_to_nir() so we have the same preparation * steps for both the vulkan driver and the lib used by the WebGPU * implementation. diff --git a/src/microsoft/spirv_to_dxil/spirv_to_dxil.h b/src/microsoft/spirv_to_dxil/spirv_to_dxil.h index 3be4936aa18..f22863c44fd 100644 --- a/src/microsoft/spirv_to_dxil/spirv_to_dxil.h +++ b/src/microsoft/spirv_to_dxil/spirv_to_dxil.h @@ -44,7 +44,7 @@ typedef enum { DXIL_SPIRV_SHADER_GEOMETRY = 3, DXIL_SPIRV_SHADER_FRAGMENT = 4, DXIL_SPIRV_SHADER_COMPUTE = 5, - DXIL_SPIRV_SHADER_KERNEL = 6, + DXIL_SPIRV_SHADER_KERNEL = 14, } dxil_spirv_shader_stage; // Copy of nir_spirv_const_value