glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
committed by
Marek Olšák
parent
c53aa26379
commit
0cfac91755
+7
-1
@@ -204,6 +204,8 @@ initialize_context(struct gl_context *ctx, gl_api api)
|
||||
}
|
||||
|
||||
ctx->Const.GenerateTemporaryNames = true;
|
||||
ctx->Const.MaxPatchVertices = 32;
|
||||
|
||||
ctx->Driver.NewShader = _mesa_new_shader;
|
||||
}
|
||||
|
||||
@@ -273,7 +275,7 @@ usage_fail(const char *name)
|
||||
{
|
||||
|
||||
const char *header =
|
||||
"usage: %s [options] <file.vert | file.geom | file.frag>\n"
|
||||
"usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
|
||||
"\n"
|
||||
"Possible options are:\n";
|
||||
printf(header, name);
|
||||
@@ -373,6 +375,10 @@ main(int argc, char **argv)
|
||||
const char *const ext = & argv[optind][len - 5];
|
||||
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
|
||||
shader->Type = GL_VERTEX_SHADER;
|
||||
else if (strncmp(".tesc", ext, 5) == 0)
|
||||
shader->Type = GL_TESS_CONTROL_SHADER;
|
||||
else if (strncmp(".tese", ext, 5) == 0)
|
||||
shader->Type = GL_TESS_EVALUATION_SHADER;
|
||||
else if (strncmp(".geom", ext, 5) == 0)
|
||||
shader->Type = GL_GEOMETRY_SHADER;
|
||||
else if (strncmp(".frag", ext, 5) == 0)
|
||||
|
||||
Reference in New Issue
Block a user