st/mesa: Generate NIR for ATI_fragment_shader instead of TGSI.

Compiling NIR is much less code, gives us optimization across drivers, and
is one less chunk of TGSI in the mesa frontend.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8118>
This commit is contained in:
Eric Anholt
2020-08-24 13:07:35 -07:00
committed by Marge Bot
parent 5875cfcc2f
commit 0a179bb6e2
12 changed files with 696 additions and 938 deletions
+2 -9
View File
@@ -3765,13 +3765,6 @@ spec/arb_viewport_array/scissor-check: skip
spec/arb_viewport_array/scissor-indices: skip
spec/arb_viewport_array/viewport-indices: skip
spec/ati_envmap_bumpmap/ati_envmap_bumpmap-bump: skip
spec/ati_fragment_shader/ati_fragment_shader-render-constants: crash
spec/ati_fragment_shader/ati_fragment_shader-render-default: crash
spec/ati_fragment_shader/ati_fragment_shader-render-fog: crash
spec/ati_fragment_shader/ati_fragment_shader-render-notexture: crash
spec/ati_fragment_shader/ati_fragment_shader-render-precedence: crash
spec/ati_fragment_shader/ati_fragment_shader-render-sources: crash
spec/ati_fragment_shader/ati_fragment_shader-render-textargets: crash
spec/ati_texture_compression_3dc/fbo-generatemipmap-formats: skip
spec/ati_texture_compression_3dc/texwrap formats: skip
spec/ati_texture_compression_3dc/texwrap formats bordercolor: skip
@@ -4749,9 +4742,9 @@ wgl/wgl-sanity: skip
summary:
name: results
---- --------
pass: 13247
pass: 13254
fail: 539
crash: 75
crash: 68
skip: 4114
timeout: 0
warn: 10
+2 -2
View File
@@ -432,8 +432,8 @@ VBO_FILES = \
vbo/vbo_util.h
STATETRACKER_FILES = \
state_tracker/st_atifs_to_tgsi.c \
state_tracker/st_atifs_to_tgsi.h \
state_tracker/st_atifs_to_nir.c \
state_tracker/st_atifs_to_nir.h \
state_tracker/st_atom_array.c \
state_tracker/st_atom_atomicbuf.c \
state_tracker/st_atom_blend.c \
+2 -2
View File
@@ -469,8 +469,8 @@ files_libmesa_classic = files(
)
files_libmesa_gallium = files(
'state_tracker/st_atifs_to_tgsi.c',
'state_tracker/st_atifs_to_tgsi.h',
'state_tracker/st_atifs_to_nir.c',
'state_tracker/st_atifs_to_nir.h',
'state_tracker/st_atom_array.c',
'state_tracker/st_atom_atomicbuf.c',
'state_tracker/st_atom_blend.c',
+26 -4
View File
@@ -468,9 +468,18 @@ ptn_kil(nir_builder *b, nir_ssa_def **src)
}
enum glsl_sampler_dim
_mesa_texture_index_to_sampler_dim(gl_texture_index index)
_mesa_texture_index_to_sampler_dim(gl_texture_index index, bool *is_array)
{
*is_array = false;
switch (index) {
case TEXTURE_2D_MULTISAMPLE_INDEX:
return GLSL_SAMPLER_DIM_MS;
case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
*is_array = true;
return GLSL_SAMPLER_DIM_MS;
case TEXTURE_BUFFER_INDEX:
return GLSL_SAMPLER_DIM_BUF;
case TEXTURE_1D_INDEX:
return GLSL_SAMPLER_DIM_1D;
case TEXTURE_2D_INDEX:
@@ -479,11 +488,23 @@ _mesa_texture_index_to_sampler_dim(gl_texture_index index)
return GLSL_SAMPLER_DIM_3D;
case TEXTURE_CUBE_INDEX:
return GLSL_SAMPLER_DIM_CUBE;
case TEXTURE_CUBE_ARRAY_INDEX:
*is_array = true;
return GLSL_SAMPLER_DIM_CUBE;
case TEXTURE_RECT_INDEX:
return GLSL_SAMPLER_DIM_RECT;
default:
unreachable("unknown texture target");
case TEXTURE_1D_ARRAY_INDEX:
*is_array = true;
return GLSL_SAMPLER_DIM_1D;
case TEXTURE_2D_ARRAY_INDEX:
*is_array = true;
return GLSL_SAMPLER_DIM_2D;
case TEXTURE_EXTERNAL_INDEX:
return GLSL_SAMPLER_DIM_EXTERNAL;
case NUM_TEXTURE_TARGETS:
break;
}
unreachable("unknown texture target");
}
static void
@@ -532,7 +553,8 @@ ptn_tex(struct ptn_compile *c, nir_alu_dest dest, nir_ssa_def **src,
instr->dest_type = nir_type_float;
instr->is_shadow = prog_inst->TexShadow;
instr->sampler_dim = _mesa_texture_index_to_sampler_dim(prog_inst->TexSrcTarget);
bool is_array;
instr->sampler_dim = _mesa_texture_index_to_sampler_dim(prog_inst->TexSrcTarget, &is_array);
instr->coord_components =
glsl_get_sampler_dim_coordinate_components(instr->sampler_dim);
+2 -1
View File
@@ -34,7 +34,8 @@ extern "C" {
struct nir_shader *prog_to_nir(const struct gl_program *prog,
const nir_shader_compiler_options *options);
enum glsl_sampler_dim _mesa_texture_index_to_sampler_dim(gl_texture_index index);
enum glsl_sampler_dim _mesa_texture_index_to_sampler_dim(gl_texture_index index,
bool *is_array);
#ifdef __cplusplus
}
+606
View File
@@ -0,0 +1,606 @@
/*
* Copyright (C) 2016 Miklós Máté
* Copyright (C) 2020 Google LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "main/atifragshader.h"
#include "main/errors.h"
#include "program/prog_parameter.h"
#include "program/prog_instruction.h"
#include "program/prog_to_nir.h"
#include "st_program.h"
#include "st_atifs_to_nir.h"
#include "compiler/nir/nir_builder.h"
#define FOG_PARAMS_UNIFORM (MAX_NUM_FRAGMENT_CONSTANTS_ATI + 0)
#define FOG_COLOR_UNIFORM (MAX_NUM_FRAGMENT_CONSTANTS_ATI + 1)
/**
* Intermediate state used during shader translation.
*/
struct st_translate {
nir_builder *b;
struct ati_fragment_shader *atifs;
const struct st_fp_variant_key *key;
nir_ssa_def *temps[MAX_PROGRAM_TEMPS];
nir_variable *fragcolor;
nir_variable *constants;
nir_variable *samplers[MAX_TEXTURE_UNITS];
nir_ssa_def *inputs[VARYING_SLOT_MAX];
unsigned current_pass;
bool regs_written[MAX_NUM_PASSES_ATI][MAX_NUM_FRAGMENT_REGISTERS_ATI];
boolean error;
};
static nir_ssa_def *
nir_channel_vec4(nir_builder *b, nir_ssa_def *src, unsigned channel)
{
unsigned swizzle[4] = { channel, channel, channel, channel };
return nir_swizzle(b, src, swizzle, 4);
}
static nir_ssa_def *
nir_imm_vec4_float(nir_builder *b, float f)
{
return nir_channel_vec4(b, nir_imm_float(b, f), 0);
}
static nir_ssa_def *
get_temp(struct st_translate *t, unsigned index)
{
if (!t->temps[index])
t->temps[index] = nir_ssa_undef(t->b, 4, 32);
return t->temps[index];
}
static nir_ssa_def *
apply_swizzle(struct st_translate *t,
struct nir_ssa_def *src, GLuint swizzle)
{
/* From the ATI_fs spec:
*
* "Table 3.20 shows the <swizzle> modes:
*
* Coordinates Used for 1D or Coordinates Used for
* Swizzle 2D SampleMap and PassTexCoord 3D or cubemap SampleMap
* ------- ----------------------------- -----------------------
* SWIZZLE_STR_ATI (s, t, r, undefined) (s, t, r, undefined)
* SWIZZLE_STQ_ATI (s, t, q, undefined) (s, t, q, undefined)
* SWIZZLE_STR_DR_ATI (s/r, t/r, 1/r, undefined) (undefined)
* SWIZZLE_STQ_DQ_ATI (s/q, t/q, 1/q, undefined) (undefined)
*/
if (swizzle == GL_SWIZZLE_STR_ATI) {
return src;
} else if (swizzle == GL_SWIZZLE_STQ_ATI) {
static unsigned xywz[4] = { 0, 1, 3, 2 };
return nir_swizzle(t->b, src, xywz, 4);
} else {
nir_ssa_def *rcp = nir_frcp(t->b, nir_channel(t->b, src,
swizzle == GL_SWIZZLE_STR_DR_ATI ? 2 : 3));
nir_ssa_def *st_mul = nir_fmul(t->b, nir_channels(t->b, src, 0x3), rcp);
return nir_vec4(t->b,
nir_channel(t->b, st_mul, 0),
nir_channel(t->b, st_mul, 1),
rcp,
rcp);
}
}
static nir_ssa_def *
load_input(struct st_translate *t, gl_varying_slot slot)
{
if (!t->inputs[slot]) {
nir_variable *var = nir_variable_create(t->b->shader, nir_var_shader_in,
slot == VARYING_SLOT_FOGC ?
glsl_float_type() : glsl_vec4_type(),
gl_varying_slot_name(slot));
var->data.location = slot;
var->data.interpolation = INTERP_MODE_NONE;
t->inputs[slot] = nir_load_var(t->b, var);
}
return t->inputs[slot];
}
static nir_ssa_def *
atifs_load_uniform(struct st_translate *t, int index)
{
nir_deref_instr *deref = nir_build_deref_array(t->b,
nir_build_deref_var(t->b, t->constants),
nir_imm_int(t->b, index));
return nir_load_deref(t->b, deref);
}
static struct nir_ssa_def *
get_source(struct st_translate *t, GLenum src_type)
{
if (src_type >= GL_REG_0_ATI && src_type <= GL_REG_5_ATI) {
if (t->regs_written[t->current_pass][src_type - GL_REG_0_ATI]) {
return get_temp(t, src_type - GL_REG_0_ATI);
} else {
return nir_imm_vec4_float(t->b, 0.0);
}
} else if (src_type >= GL_CON_0_ATI && src_type <= GL_CON_7_ATI) {
int index = src_type - GL_CON_0_ATI;
if (t->atifs->LocalConstDef & (1 << index)) {
return nir_imm_vec4(t->b,
t->atifs->Constants[index][0],
t->atifs->Constants[index][1],
t->atifs->Constants[index][2],
t->atifs->Constants[index][3]);
} else {
return atifs_load_uniform(t, index);
}
} else if (src_type == GL_ZERO) {
return nir_imm_vec4_float(t->b, 0.0);
} else if (src_type == GL_ONE) {
return nir_imm_vec4_float(t->b, 1.0);
} else if (src_type == GL_PRIMARY_COLOR_ARB) {
return load_input(t, VARYING_SLOT_COL0);
} else if (src_type == GL_SECONDARY_INTERPOLATOR_ATI) {
return load_input(t, VARYING_SLOT_COL1);
} else {
/* frontend prevents this */
unreachable("unknown source");
}
}
static nir_ssa_def *
prepare_argument(struct st_translate *t, const struct atifs_instruction *inst,
const unsigned argId, bool alpha)
{
if (argId >= inst->ArgCount[alpha]) {
_mesa_warning(0, "Using 0 for missing argument %d\n", argId);
return nir_imm_vec4_float(t->b, 0.0f);
}
const struct atifragshader_src_register *srcReg = &inst->SrcReg[alpha][argId];
nir_ssa_def *src = get_source(t, srcReg->Index);
switch (srcReg->argRep) {
case GL_NONE:
break;
case GL_RED:
src = nir_channel_vec4(t->b, src, 0);
break;
case GL_GREEN:
src = nir_channel_vec4(t->b, src, 1);
break;
case GL_BLUE:
src = nir_channel_vec4(t->b, src, 2);
break;
case GL_ALPHA:
src = nir_channel_vec4(t->b, src, 3);
break;
}
t->temps[MAX_NUM_FRAGMENT_REGISTERS_ATI + argId] = src;
if (srcReg->argMod & GL_COMP_BIT_ATI)
src = nir_fsub(t->b, nir_imm_vec4_float(t->b, 1.0), src);
if (srcReg->argMod & GL_BIAS_BIT_ATI)
src = nir_fadd(t->b, src, nir_imm_vec4_float(t->b, -0.5));
if (srcReg->argMod & GL_2X_BIT_ATI)
src = nir_fadd(t->b, src, src);
if (srcReg->argMod & GL_NEGATE_BIT_ATI)
src = nir_fneg(t->b, src);
return src;
}
static nir_ssa_def *
emit_arith_inst(struct st_translate *t,
const struct atifs_instruction *inst,
bool alpha)
{
nir_ssa_def *src[3] = {0};
for (int i = 0; i < inst->ArgCount[alpha]; i++)
src[i] = prepare_argument(t, inst, i, alpha);
switch (inst->Opcode[alpha]) {
case GL_MOV_ATI:
return src[0];
case GL_ADD_ATI:
return nir_fadd(t->b, src[0], src[1]);
case GL_SUB_ATI:
return nir_fsub(t->b, src[0], src[1]);
case GL_MUL_ATI:
return nir_fmul(t->b, src[0], src[1]);
case GL_MAD_ATI:
return nir_ffma(t->b, src[0], src[1], src[2]);
case GL_LERP_ATI:
return nir_flrp(t->b, src[2], src[1], src[0]);
case GL_CND_ATI:
return nir_bcsel(t->b,
nir_fge(t->b, nir_imm_vec4_float(t->b, 0.5), src[2]),
src[1],
src[0]);
case GL_CND0_ATI:
return nir_bcsel(t->b,
nir_fge(t->b, src[2], nir_imm_vec4_float(t->b, 0.0)),
src[0],
src[1]);
case GL_DOT2_ADD_ATI:
return nir_channel_vec4(t->b,
nir_fadd(t->b,
nir_fdot2(t->b, src[0], src[1]),
nir_channel(t->b, src[1], 2)),
0);
case GL_DOT3_ATI:
return nir_channel_vec4(t->b, nir_fdot3(t->b,src[0], src[1]), 0);
case GL_DOT4_ATI:
return nir_channel_vec4(t->b, nir_fdot4(t->b,src[0], src[1]), 0);
default:
unreachable("Unknown ATI_fs opcode");
}
}
static nir_ssa_def *
emit_dstmod(struct st_translate *t,
struct nir_ssa_def *dst, GLuint dstMod)
{
switch (dstMod & ~GL_SATURATE_BIT_ATI) {
case GL_2X_BIT_ATI:
dst = nir_fmul_imm(t->b, dst, 2.0f);
break;
case GL_4X_BIT_ATI:
dst = nir_fmul_imm(t->b, dst, 4.0f);
break;
case GL_8X_BIT_ATI:
dst = nir_fmul_imm(t->b, dst, 8.0f);
break;
case GL_HALF_BIT_ATI:
dst = nir_fmul_imm(t->b, dst, 0.5f);
break;
case GL_QUARTER_BIT_ATI:
dst = nir_fmul_imm(t->b, dst, 0.25f);
break;
case GL_EIGHTH_BIT_ATI:
dst = nir_fmul_imm(t->b, dst, 0.125f);
break;
default:
break;
}
if (dstMod & GL_SATURATE_BIT_ATI)
dst = nir_fsat(t->b, dst);
return dst;
}
/**
* Compile one setup instruction to NIR instructions.
*/
static void
compile_setupinst(struct st_translate *t,
const unsigned r,
const struct atifs_setupinst *texinst)
{
if (!texinst->Opcode)
return;
GLuint pass_tex = texinst->src;
nir_ssa_def *coord;
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
unsigned attr = pass_tex - GL_TEXTURE0_ARB;
coord = load_input(t, VARYING_SLOT_TEX0 + attr);
} else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
unsigned reg = pass_tex - GL_REG_0_ATI;
/* the frontend already validated that REG is only allowed in second pass */
if (t->regs_written[0][reg]) {
coord = t->temps[reg];
} else {
coord = nir_imm_vec4_float(t->b, 0.0f);
}
} else {
coord = nir_ssa_undef(t->b, 4, 32);
}
coord = apply_swizzle(t, coord, texinst->swizzle);
if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
nir_variable *tex_var = t->samplers[r];
if (!tex_var) {
bool is_array;
enum glsl_sampler_dim sampler_dim =
_mesa_texture_index_to_sampler_dim(t->key->texture_index[r], &is_array);
const struct glsl_type *sampler_type =
glsl_sampler_type(sampler_dim, false, false, GLSL_TYPE_FLOAT);
tex_var = nir_variable_create(t->b->shader, nir_var_uniform, sampler_type, "tex");
tex_var->data.binding = r;
tex_var->data.explicit_binding = true;
t->samplers[r] = tex_var;
}
nir_deref_instr *tex_deref = nir_build_deref_var(t->b, t->samplers[r]);
nir_tex_instr *tex = nir_tex_instr_create(t->b->shader, 3);
tex->op = nir_texop_tex;
tex->sampler_dim = glsl_get_sampler_dim(tex_var->type);
tex->dest_type = nir_type_float;
tex->coord_components =
glsl_get_sampler_dim_coordinate_components(tex->sampler_dim);
tex->src[0].src_type = nir_tex_src_texture_deref;
tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[1].src_type = nir_tex_src_sampler_deref;
tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa);
tex->src[2].src_type = nir_tex_src_coord;
tex->src[2].src =
nir_src_for_ssa(nir_channels(t->b, coord,
(1 << tex->coord_components) - 1));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(t->b, &tex->instr);
t->temps[r] = &tex->dest.ssa;
} else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
t->temps[r] = coord;
}
t->regs_written[t->current_pass][r] = true;
}
/**
* Compile one arithmetic operation COLOR&ALPHA pair into NIR instructions.
*/
static void
compile_instruction(struct st_translate *t,
const struct atifs_instruction *inst)
{
unsigned optype;
for (optype = 0; optype < 2; optype++) { /* color, alpha */
unsigned dstreg = inst->DstReg[optype].Index - GL_REG_0_ATI;
if (!inst->Opcode[optype])
continue;
/* Execute the op */
nir_ssa_def *result = emit_arith_inst(t, inst, optype);
result = emit_dstmod(t, result, inst->DstReg[optype].dstMod);
/* Do the writemask */
nir_const_value wrmask[4] = { 0 };
for (int i = 0; i < 4; i++) {
if (inst->DstReg[optype].dstMask & (1 << i))
wrmask[i].b = 1;
}
t->temps[dstreg] = nir_bcsel(t->b,
nir_build_imm(t->b, 4, 1, wrmask),
result,
get_temp(t, dstreg));
t->regs_written[t->current_pass][dstreg] = true;
}
}
/* Creates the uniform variable referencing the ATI_fragment_shader constants
* plus the optimized fog state.
*/
static void
st_atifs_setup_uniforms(struct st_translate *t, struct gl_program *program)
{
const struct glsl_type *type =
glsl_array_type(glsl_vec4_type(), program->Parameters->NumParameters, 0);
t->constants =
nir_variable_create(t->b->shader, nir_var_uniform, type,
"gl_ATI_fragment_shader_constants");
}
/**
* Called when a new variant is needed, we need to translate
* the ATI fragment shader to NIR
*/
nir_shader *
st_translate_atifs_program(struct ati_fragment_shader *atifs,
const struct st_fp_variant_key *key,
struct gl_program *program,
const nir_shader_compiler_options *options)
{
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, "ATI_fs");
struct st_translate translate = {
.atifs = atifs,
.b = &b,
.key = key,
};
struct st_translate *t = &translate;
/* Copy the shader_info from the gl_program */
t->b->shader->info = program->info;
nir_shader *s = t->b->shader;
s->info.name = ralloc_asprintf(s, "ATIFS%d", program->Id);
t->fragcolor = nir_variable_create(b.shader, nir_var_shader_out,
glsl_vec4_type(), "gl_FragColor");
t->fragcolor->data.location = FRAG_RESULT_COLOR;
st_atifs_setup_uniforms(t, program);
/* emit instructions */
for (unsigned pass = 0; pass < atifs->NumPasses; pass++) {
t->current_pass = pass;
for (unsigned r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
compile_setupinst(t, r, texinst);
}
for (unsigned i = 0; i < atifs->numArithInstr[pass]; i++) {
struct atifs_instruction *inst = &atifs->Instructions[pass][i];
compile_instruction(t, inst);
}
}
if (t->regs_written[atifs->NumPasses-1][0]) {
nir_ssa_def *color = t->temps[0];
if (key->fog) {
nir_ssa_def *fogc = load_input(t, VARYING_SLOT_FOGC);
nir_ssa_def *params = atifs_load_uniform(t, FOG_PARAMS_UNIFORM);
/* compute the 1 component fog factor f */
nir_ssa_def *f = NULL;
if (key->fog == FOG_LINEAR) {
f = nir_ffma(t->b, fogc,
nir_channel(t->b, params, 0),
nir_channel(t->b, params, 1));
} else if (key->fog == FOG_EXP) {
/* EXP formula: f = exp(-dens * z)
* with optimized parameters:
* f = MUL(fogcoord, oparams.z); f= EX2(-f)
*/
f = nir_fmul(t->b, fogc, nir_channel(t->b, params, 2));
f = nir_fexp2(t->b, nir_fneg(t->b, f));
} else if (key->fog == FOG_EXP2) {
/* EXP2 formula: f = exp(-(dens * z)^2)
* with optimized parameters:
* f = MUL(fogcoord, oparams.w); f=MUL(f, f); f= EX2(-f)
*/
f = nir_fmul(t->b, fogc, nir_channel(t->b, params, 3));
f = nir_fmul(t->b, f, f);
f = nir_fexp2(t->b, nir_fneg(t->b, f));
}
f = nir_fsat(t->b, f);
nir_ssa_def *fog_color = nir_flrp(t->b,
atifs_load_uniform(t, FOG_COLOR_UNIFORM),
color,
f);
color = nir_vec4(t->b,
nir_channel(t->b, fog_color, 0),
nir_channel(t->b, fog_color, 1),
nir_channel(t->b, fog_color, 2),
nir_channel(t->b, color, 3));
}
nir_store_var(t->b, t->fragcolor, color, 0xf);
}
return b.shader;
}
/**
* Called in ProgramStringNotify, we need to fill the metadata of the
* gl_program attached to the ati_fragment_shader
*/
void
st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog)
{
/* we know this is st_fragment_program, because of st_new_ati_fs() */
struct st_program *stfp = (struct st_program *) prog;
struct ati_fragment_shader *atifs = stfp->ati_fs;
unsigned pass, i, r, optype, arg;
static const gl_state_index16 fog_params_state[STATE_LENGTH] =
{STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0};
static const gl_state_index16 fog_color[STATE_LENGTH] =
{STATE_FOG_COLOR, 0, 0, 0};
prog->info.inputs_read = 0;
prog->info.outputs_written = BITFIELD64_BIT(FRAG_RESULT_COLOR);
prog->SamplersUsed = 0;
prog->Parameters = _mesa_new_parameter_list();
/* fill in inputs_read, SamplersUsed, TexturesUsed */
for (pass = 0; pass < atifs->NumPasses; pass++) {
for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
GLuint pass_tex = texinst->src;
if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
/* mark which texcoords are used */
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
/* by default there is 1:1 mapping between samplers and textures */
prog->SamplersUsed |= (1 << r);
/* the target is unknown here, it will be fixed in the draw call */
prog->TexturesUsed[r] = TEXTURE_2D_BIT;
} else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
}
}
}
}
for (pass = 0; pass < atifs->NumPasses; pass++) {
for (i = 0; i < atifs->numArithInstr[pass]; i++) {
struct atifs_instruction *inst = &atifs->Instructions[pass][i];
for (optype = 0; optype < 2; optype++) { /* color, alpha */
if (inst->Opcode[optype]) {
for (arg = 0; arg < inst->ArgCount[optype]; arg++) {
GLint index = inst->SrcReg[optype][arg].Index;
if (index == GL_PRIMARY_COLOR_EXT) {
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_COL0);
} else if (index == GL_SECONDARY_INTERPOLATOR_ATI) {
/* note: ATI_fragment_shader.txt never specifies what
* GL_SECONDARY_INTERPOLATOR_ATI is, swrast uses
* VARYING_SLOT_COL1 for this input */
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_COL1);
}
}
}
}
}
}
/* we may need fog */
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_FOGC);
/* we always have the ATI_fs constants, and the fog params */
for (i = 0; i < MAX_NUM_FRAGMENT_CONSTANTS_ATI; i++) {
_mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM,
NULL, 4, GL_FLOAT, NULL, NULL, true);
}
ASSERTED uint32_t ref;
ref = _mesa_add_state_reference(prog->Parameters, fog_params_state);
assert(ref == FOG_PARAMS_UNIFORM);
ref = _mesa_add_state_reference(prog->Parameters, fog_color);
assert(ref == FOG_COLOR_UNIFORM);
}
@@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "pipe/p_defines.h"
#include "compiler/nir/nir.h"
#if defined __cplusplus
extern "C" {
@@ -32,34 +33,19 @@ extern "C" {
struct gl_context;
struct gl_program;
struct ureg_program;
struct tgsi_token;
struct ati_fragment_shader;
struct st_fp_variant_key;
enum pipe_error
st_translate_atifs_program(
struct ureg_program *ureg,
struct ati_fragment_shader *atifs,
struct gl_program *program,
GLuint numInputs,
const ubyte inputMapping[],
const ubyte inputSemanticName[],
const ubyte inputSemanticIndex[],
const ubyte interpMode[],
GLuint numOutputs,
const ubyte outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[]);
nir_shader *
st_translate_atifs_program(struct ati_fragment_shader *atifs,
const struct st_fp_variant_key *key,
struct gl_program *program,
const nir_shader_compiler_options *options);
void
st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog);
const struct tgsi_token *
st_fixup_atifs(const struct tgsi_token *tokens,
const struct st_fp_variant_key *key);
#if defined __cplusplus
} /* extern "C" */
#endif
-835
View File
@@ -1,835 +0,0 @@
/*
* Copyright (C) 2016 Miklós Máté
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "main/atifragshader.h"
#include "main/errors.h"
#include "program/prog_parameter.h"
#include "tgsi/tgsi_ureg.h"
#include "tgsi/tgsi_scan.h"
#include "tgsi/tgsi_transform.h"
#include "st_program.h"
#include "st_atifs_to_tgsi.h"
/**
* Intermediate state used during shader translation.
*/
struct st_translate {
struct ureg_program *ureg;
struct ati_fragment_shader *atifs;
struct ureg_dst temps[MAX_PROGRAM_TEMPS];
struct ureg_src *constants;
struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
const ubyte *inputMapping;
const ubyte *outputMapping;
unsigned current_pass;
bool regs_written[MAX_NUM_PASSES_ATI][MAX_NUM_FRAGMENT_REGISTERS_ATI];
boolean error;
};
struct instruction_desc {
unsigned TGSI_opcode;
const char *name;
unsigned char arg_count;
};
static const struct instruction_desc inst_desc[] = {
{TGSI_OPCODE_MOV, "MOV", 1},
{TGSI_OPCODE_NOP, "UND", 0}, /* unused */
{TGSI_OPCODE_ADD, "ADD", 2},
{TGSI_OPCODE_MUL, "MUL", 2},
{TGSI_OPCODE_NOP, "SUB", 2},
{TGSI_OPCODE_DP3, "DOT3", 2},
{TGSI_OPCODE_DP4, "DOT4", 2},
{TGSI_OPCODE_MAD, "MAD", 3},
{TGSI_OPCODE_LRP, "LERP", 3},
{TGSI_OPCODE_NOP, "CND", 3},
{TGSI_OPCODE_NOP, "CND0", 3},
{TGSI_OPCODE_NOP, "DOT2_ADD", 3}
};
static struct ureg_dst
get_temp(struct st_translate *t, unsigned index)
{
if (ureg_dst_is_undef(t->temps[index]))
t->temps[index] = ureg_DECL_temporary(t->ureg);
return t->temps[index];
}
static struct ureg_src
apply_swizzle(struct st_translate *t,
struct ureg_src src, GLuint swizzle)
{
if (swizzle == GL_SWIZZLE_STR_ATI) {
return src;
} else if (swizzle == GL_SWIZZLE_STQ_ATI) {
return ureg_swizzle(src,
TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_W,
TGSI_SWIZZLE_Z);
} else {
struct ureg_dst tmp[2];
struct ureg_src imm[3];
tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
tmp[1] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + 1);
imm[0] = src;
imm[1] = ureg_imm4f(t->ureg, 1.0f, 1.0f, 0.0f, 0.0f);
imm[2] = ureg_imm4f(t->ureg, 0.0f, 0.0f, 1.0f, 1.0f);
ureg_insn(t->ureg, TGSI_OPCODE_MAD, &tmp[0], 1, imm, 3, 0);
if (swizzle == GL_SWIZZLE_STR_DR_ATI) {
imm[0] = ureg_scalar(src, TGSI_SWIZZLE_Z);
} else {
imm[0] = ureg_scalar(src, TGSI_SWIZZLE_W);
}
ureg_insn(t->ureg, TGSI_OPCODE_RCP, &tmp[1], 1, &imm[0], 1, 0);
imm[0] = ureg_src(tmp[0]);
imm[1] = ureg_src(tmp[1]);
ureg_insn(t->ureg, TGSI_OPCODE_MUL, &tmp[0], 1, imm, 2, 0);
return ureg_src(tmp[0]);
}
}
static struct ureg_src
get_source(struct st_translate *t, GLuint src_type)
{
if (src_type >= GL_REG_0_ATI && src_type <= GL_REG_5_ATI) {
if (t->regs_written[t->current_pass][src_type - GL_REG_0_ATI]) {
return ureg_src(get_temp(t, src_type - GL_REG_0_ATI));
} else {
return ureg_imm1f(t->ureg, 0.0f);
}
} else if (src_type >= GL_CON_0_ATI && src_type <= GL_CON_7_ATI) {
return t->constants[src_type - GL_CON_0_ATI];
} else if (src_type == GL_ZERO) {
return ureg_imm1f(t->ureg, 0.0f);
} else if (src_type == GL_ONE) {
return ureg_imm1f(t->ureg, 1.0f);
} else if (src_type == GL_PRIMARY_COLOR_ARB) {
return t->inputs[t->inputMapping[VARYING_SLOT_COL0]];
} else if (src_type == GL_SECONDARY_INTERPOLATOR_ATI) {
return t->inputs[t->inputMapping[VARYING_SLOT_COL1]];
} else {
/* frontend prevents this */
unreachable("unknown source");
}
}
static struct ureg_src
prepare_argument(struct st_translate *t, const unsigned argId,
const struct atifragshader_src_register *srcReg)
{
struct ureg_src src = get_source(t, srcReg->Index);
struct ureg_dst arg = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + argId);
switch (srcReg->argRep) {
case GL_NONE:
break;
case GL_RED:
src = ureg_scalar(src, TGSI_SWIZZLE_X);
break;
case GL_GREEN:
src = ureg_scalar(src, TGSI_SWIZZLE_Y);
break;
case GL_BLUE:
src = ureg_scalar(src, TGSI_SWIZZLE_Z);
break;
case GL_ALPHA:
src = ureg_scalar(src, TGSI_SWIZZLE_W);
break;
}
ureg_insn(t->ureg, TGSI_OPCODE_MOV, &arg, 1, &src, 1, 0);
if (srcReg->argMod & GL_COMP_BIT_ATI) {
struct ureg_src modsrc[2];
modsrc[0] = ureg_imm1f(t->ureg, 1.0f);
modsrc[1] = ureg_negate(ureg_src(arg));
ureg_insn(t->ureg, TGSI_OPCODE_ADD, &arg, 1, modsrc, 2, 0);
}
if (srcReg->argMod & GL_BIAS_BIT_ATI) {
struct ureg_src modsrc[2];
modsrc[0] = ureg_src(arg);
modsrc[1] = ureg_imm1f(t->ureg, -0.5f);
ureg_insn(t->ureg, TGSI_OPCODE_ADD, &arg, 1, modsrc, 2, 0);
}
if (srcReg->argMod & GL_2X_BIT_ATI) {
struct ureg_src modsrc[2];
modsrc[0] = ureg_src(arg);
modsrc[1] = ureg_src(arg);
ureg_insn(t->ureg, TGSI_OPCODE_ADD, &arg, 1, modsrc, 2, 0);
}
if (srcReg->argMod & GL_NEGATE_BIT_ATI) {
struct ureg_src modsrc[2];
modsrc[0] = ureg_src(arg);
modsrc[1] = ureg_imm1f(t->ureg, -1.0f);
ureg_insn(t->ureg, TGSI_OPCODE_MUL, &arg, 1, modsrc, 2, 0);
}
return ureg_src(arg);
}
/* These instructions need special treatment */
static void
emit_special_inst(struct st_translate *t, const struct instruction_desc *desc,
struct ureg_dst *dst, struct ureg_src *args, unsigned argcount)
{
struct ureg_dst tmp[1];
struct ureg_src src[3];
if (!strcmp(desc->name, "SUB")) {
ureg_ADD(t->ureg, *dst, args[0], ureg_negate(args[1]));
} else if (!strcmp(desc->name, "CND")) {
tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + 2); /* re-purpose a3 */
src[0] = ureg_imm1f(t->ureg, 0.5f);
src[1] = ureg_negate(args[2]);
ureg_insn(t->ureg, TGSI_OPCODE_ADD, tmp, 1, src, 2, 0);
src[0] = ureg_src(tmp[0]);
src[1] = args[0];
src[2] = args[1];
ureg_insn(t->ureg, TGSI_OPCODE_CMP, dst, 1, src, 3, 0);
} else if (!strcmp(desc->name, "CND0")) {
src[0] = args[2];
src[1] = args[1];
src[2] = args[0];
ureg_insn(t->ureg, TGSI_OPCODE_CMP, dst, 1, src, 3, 0);
} else if (!strcmp(desc->name, "DOT2_ADD")) {
tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI); /* re-purpose a1 */
src[0] = args[0];
src[1] = args[1];
ureg_insn(t->ureg, TGSI_OPCODE_DP2, tmp, 1, src, 2, 0);
src[0] = ureg_src(tmp[0]);
src[1] = ureg_scalar(args[2], TGSI_SWIZZLE_Z);
ureg_insn(t->ureg, TGSI_OPCODE_ADD, dst, 1, src, 2, 0);
}
}
static void
emit_arith_inst(struct st_translate *t,
const struct instruction_desc *desc,
struct ureg_dst *dst, struct ureg_src *args, unsigned argcount)
{
if (desc->TGSI_opcode == TGSI_OPCODE_NOP) {
emit_special_inst(t, desc, dst, args, argcount);
return;
}
ureg_insn(t->ureg, desc->TGSI_opcode, dst, 1, args, argcount, 0);
}
static void
emit_dstmod(struct st_translate *t,
struct ureg_dst dst, GLuint dstMod)
{
float imm;
struct ureg_src src[3];
GLuint scale = dstMod & ~GL_SATURATE_BIT_ATI;
if (dstMod == GL_NONE) {
return;
}
switch (scale) {
case GL_2X_BIT_ATI:
imm = 2.0f;
break;
case GL_4X_BIT_ATI:
imm = 4.0f;
break;
case GL_8X_BIT_ATI:
imm = 8.0f;
break;
case GL_HALF_BIT_ATI:
imm = 0.5f;
break;
case GL_QUARTER_BIT_ATI:
imm = 0.25f;
break;
case GL_EIGHTH_BIT_ATI:
imm = 0.125f;
break;
default:
imm = 1.0f;
}
src[0] = ureg_src(dst);
src[1] = ureg_imm1f(t->ureg, imm);
if (dstMod & GL_SATURATE_BIT_ATI) {
dst = ureg_saturate(dst);
}
ureg_insn(t->ureg, TGSI_OPCODE_MUL, &dst, 1, src, 2, 0);
}
/**
* Compile one setup instruction to TGSI instructions.
*/
static void
compile_setupinst(struct st_translate *t,
const unsigned r,
const struct atifs_setupinst *texinst)
{
struct ureg_dst dst[1];
struct ureg_src src[2];
if (!texinst->Opcode)
return;
dst[0] = get_temp(t, r);
GLuint pass_tex = texinst->src;
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
unsigned attr = pass_tex - GL_TEXTURE0_ARB + VARYING_SLOT_TEX0;
src[0] = t->inputs[t->inputMapping[attr]];
} else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
unsigned reg = pass_tex - GL_REG_0_ATI;
/* the frontend already validated that REG is only allowed in second pass */
if (t->regs_written[0][reg]) {
src[0] = ureg_src(t->temps[reg]);
} else {
src[0] = ureg_imm1f(t->ureg, 0.0f);
}
}
src[0] = apply_swizzle(t, src[0], texinst->swizzle);
if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
/* by default texture and sampler indexes are the same */
src[1] = t->samplers[r];
/* the texture target is still unknown, it will be fixed in the draw call */
ureg_tex_insn(t->ureg, TGSI_OPCODE_TEX, dst, 1, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT, NULL, 0, src, 2);
} else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
ureg_insn(t->ureg, TGSI_OPCODE_MOV, dst, 1, src, 1, 0);
}
t->regs_written[t->current_pass][r] = true;
}
/**
* Compile one arithmetic operation COLOR&ALPHA pair into TGSI instructions.
*/
static void
compile_instruction(struct st_translate *t,
const struct atifs_instruction *inst)
{
unsigned optype;
for (optype = 0; optype < 2; optype++) { /* color, alpha */
const struct instruction_desc *desc;
struct ureg_dst dst[1];
struct ureg_src args[3]; /* arguments for the main operation */
unsigned arg;
unsigned dstreg = inst->DstReg[optype].Index - GL_REG_0_ATI;
if (!inst->Opcode[optype])
continue;
desc = &inst_desc[inst->Opcode[optype] - GL_MOV_ATI];
/* prepare the arguments */
for (arg = 0; arg < desc->arg_count; arg++) {
if (arg >= inst->ArgCount[optype]) {
_mesa_warning(0, "Using 0 for missing argument %d of %s\n",
arg, desc->name);
args[arg] = ureg_imm1f(t->ureg, 0.0f);
} else {
args[arg] = prepare_argument(t, arg,
&inst->SrcReg[optype][arg]);
}
}
/* prepare dst */
dst[0] = get_temp(t, dstreg);
dst[0] = ureg_writemask(dst[0], inst->DstReg[optype].dstMask);
/* emit the main instruction */
emit_arith_inst(t, desc, dst, args, arg);
emit_dstmod(t, *dst, inst->DstReg[optype].dstMod);
t->regs_written[t->current_pass][dstreg] = true;
}
}
static void
finalize_shader(struct st_translate *t, unsigned numPasses)
{
struct ureg_dst dst[1] = { { 0 } };
struct ureg_src src[1] = { { 0 } };
if (t->regs_written[numPasses-1][0]) {
/* copy the result into the OUT slot */
dst[0] = t->outputs[t->outputMapping[FRAG_RESULT_COLOR]];
src[0] = ureg_src(t->temps[0]);
ureg_insn(t->ureg, TGSI_OPCODE_MOV, dst, 1, src, 1, 0);
}
/* signal the end of the program */
ureg_insn(t->ureg, TGSI_OPCODE_END, dst, 0, src, 0, 0);
}
/**
* Called when a new variant is needed, we need to translate
* the ATI fragment shader to TGSI
*/
enum pipe_error
st_translate_atifs_program(
struct ureg_program *ureg,
struct ati_fragment_shader *atifs,
struct gl_program *program,
GLuint numInputs,
const ubyte inputMapping[],
const ubyte inputSemanticName[],
const ubyte inputSemanticIndex[],
const ubyte interpMode[],
GLuint numOutputs,
const ubyte outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[])
{
enum pipe_error ret = PIPE_OK;
unsigned pass, i, r;
struct st_translate translate, *t;
t = &translate;
memset(t, 0, sizeof *t);
t->inputMapping = inputMapping;
t->outputMapping = outputMapping;
t->ureg = ureg;
t->atifs = atifs;
/*
* Declare input attributes.
*/
for (i = 0; i < numInputs; i++) {
t->inputs[i] = ureg_DECL_fs_input(ureg,
inputSemanticName[i],
inputSemanticIndex[i],
interpMode[i]);
}
/*
* Declare output attributes:
* we always have numOutputs=1 and it's FRAG_RESULT_COLOR
*/
t->outputs[0] = ureg_DECL_output(ureg,
TGSI_SEMANTIC_COLOR,
outputSemanticIndex[0]);
/* Emit constants and immediates. Mesa uses a single index space
* for these, so we put all the translated regs in t->constants.
*/
if (program->Parameters) {
t->constants = calloc(program->Parameters->NumParameters,
sizeof t->constants[0]);
if (t->constants == NULL) {
ret = PIPE_ERROR_OUT_OF_MEMORY;
goto out;
}
for (i = 0; i < program->Parameters->NumParameters; i++) {
unsigned pvo = program->Parameters->Parameters[i].ValueOffset;
switch (program->Parameters->Parameters[i].Type) {
case PROGRAM_STATE_VAR:
case PROGRAM_UNIFORM:
t->constants[i] = ureg_DECL_constant(ureg, i);
break;
case PROGRAM_CONSTANT:
t->constants[i] =
ureg_DECL_immediate(ureg,
(const float*)program->Parameters->ParameterValues + pvo,
4);
break;
default:
break;
}
}
}
/* texture samplers */
for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
if (program->SamplersUsed & (1 << i)) {
t->samplers[i] = ureg_DECL_sampler(ureg, i);
/* the texture target is still unknown, it will be fixed in the draw call */
ureg_DECL_sampler_view(ureg, i, TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
}
}
/* emit instructions */
for (pass = 0; pass < atifs->NumPasses; pass++) {
t->current_pass = pass;
for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
compile_setupinst(t, r, texinst);
}
for (i = 0; i < atifs->numArithInstr[pass]; i++) {
struct atifs_instruction *inst = &atifs->Instructions[pass][i];
compile_instruction(t, inst);
}
}
finalize_shader(t, atifs->NumPasses);
out:
free(t->constants);
if (t->error) {
debug_printf("%s: translate error flag set\n", __func__);
}
return ret;
}
/**
* Called in ProgramStringNotify, we need to fill the metadata of the
* gl_program attached to the ati_fragment_shader
*/
void
st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog)
{
/* we know this is st_fragment_program, because of st_new_ati_fs() */
struct st_program *stfp = (struct st_program *) prog;
struct ati_fragment_shader *atifs = stfp->ati_fs;
unsigned pass, i, r, optype, arg;
static const gl_state_index16 fog_params_state[STATE_LENGTH] =
{STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0 };
static const gl_state_index16 fog_color[STATE_LENGTH] =
{STATE_FOG_COLOR, 0, 0, 0 };
prog->info.inputs_read = 0;
prog->info.outputs_written = BITFIELD64_BIT(FRAG_RESULT_COLOR);
prog->SamplersUsed = 0;
prog->Parameters = _mesa_new_parameter_list();
/* fill in inputs_read, SamplersUsed, TexturesUsed */
for (pass = 0; pass < atifs->NumPasses; pass++) {
for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
GLuint pass_tex = texinst->src;
if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
/* mark which texcoords are used */
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
/* by default there is 1:1 mapping between samplers and textures */
prog->SamplersUsed |= (1 << r);
/* the target is unknown here, it will be fixed in the draw call */
prog->TexturesUsed[r] = TEXTURE_2D_BIT;
} else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
}
}
}
}
for (pass = 0; pass < atifs->NumPasses; pass++) {
for (i = 0; i < atifs->numArithInstr[pass]; i++) {
struct atifs_instruction *inst = &atifs->Instructions[pass][i];
for (optype = 0; optype < 2; optype++) { /* color, alpha */
if (inst->Opcode[optype]) {
for (arg = 0; arg < inst->ArgCount[optype]; arg++) {
GLint index = inst->SrcReg[optype][arg].Index;
if (index == GL_PRIMARY_COLOR_EXT) {
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_COL0);
} else if (index == GL_SECONDARY_INTERPOLATOR_ATI) {
/* note: ATI_fragment_shader.txt never specifies what
* GL_SECONDARY_INTERPOLATOR_ATI is, swrast uses
* VARYING_SLOT_COL1 for this input */
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_COL1);
}
}
}
}
}
}
/* we may need fog */
prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_FOGC);
/* we always have the ATI_fs constants, and the fog params */
for (i = 0; i < MAX_NUM_FRAGMENT_CONSTANTS_ATI; i++) {
_mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM,
NULL, 4, GL_FLOAT, NULL, NULL, true);
}
_mesa_add_state_reference(prog->Parameters, fog_params_state);
_mesa_add_state_reference(prog->Parameters, fog_color);
}
struct tgsi_atifs_transform {
struct tgsi_transform_context base;
struct tgsi_shader_info info;
const struct st_fp_variant_key *key;
bool first_instruction_emitted;
unsigned fog_factor_temp;
};
static inline struct tgsi_atifs_transform *
tgsi_atifs_transform(struct tgsi_transform_context *tctx)
{
return (struct tgsi_atifs_transform *)tctx;
}
/* copied from st_cb_drawpixels_shader.c */
static void
set_src(struct tgsi_full_instruction *inst, unsigned i, unsigned file, unsigned index,
unsigned x, unsigned y, unsigned z, unsigned w)
{
inst->Src[i].Register.File = file;
inst->Src[i].Register.Index = index;
inst->Src[i].Register.SwizzleX = x;
inst->Src[i].Register.SwizzleY = y;
inst->Src[i].Register.SwizzleZ = z;
inst->Src[i].Register.SwizzleW = w;
if (file == TGSI_FILE_CONSTANT) {
inst->Src[i].Register.Dimension = 1;
inst->Src[i].Dimension.Index = 0;
}
}
#define SET_SRC(inst, i, file, index, x, y, z, w) \
set_src(inst, i, file, index, TGSI_SWIZZLE_##x, TGSI_SWIZZLE_##y, \
TGSI_SWIZZLE_##z, TGSI_SWIZZLE_##w)
static void
transform_decl(struct tgsi_transform_context *tctx,
struct tgsi_full_declaration *decl)
{
struct tgsi_atifs_transform *ctx = tgsi_atifs_transform(tctx);
if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
/* fix texture target */
unsigned newtarget = ctx->key->texture_targets[decl->Range.First];
if (newtarget)
decl->SamplerView.Resource = newtarget;
}
tctx->emit_declaration(tctx, decl);
}
static void
transform_instr(struct tgsi_transform_context *tctx,
struct tgsi_full_instruction *current_inst)
{
struct tgsi_atifs_transform *ctx = tgsi_atifs_transform(tctx);
if (ctx->first_instruction_emitted)
goto transform_inst;
ctx->first_instruction_emitted = true;
if (ctx->key->fog) {
/* add a new temp for the fog factor */
ctx->fog_factor_temp = ctx->info.file_max[TGSI_FILE_TEMPORARY] + 1;
tgsi_transform_temp_decl(tctx, ctx->fog_factor_temp);
}
transform_inst:
if (current_inst->Instruction.Opcode == TGSI_OPCODE_TEX) {
/* fix texture target */
unsigned newtarget = ctx->key->texture_targets[current_inst->Src[1].Register.Index];
if (newtarget)
current_inst->Texture.Texture = newtarget;
} else if (ctx->key->fog && current_inst->Instruction.Opcode == TGSI_OPCODE_MOV &&
current_inst->Dst[0].Register.File == TGSI_FILE_OUTPUT) {
struct tgsi_full_instruction inst;
unsigned i;
int fogc_index = -1;
int reg0_index = current_inst->Src[0].Register.Index;
/* find FOGC input */
for (i = 0; i < ctx->info.num_inputs; i++) {
if (ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FOG) {
fogc_index = i;
break;
}
}
if (fogc_index < 0) {
/* should never be reached, because fog coord input is always declared */
tctx->emit_instruction(tctx, current_inst);
return;
}
/* compute the 1 component fog factor f */
if (ctx->key->fog == FOG_LINEAR) {
/* LINEAR formula: f = (end - z) / (end - start)
* with optimized parameters:
* f = MAD(fogcoord, oparams.x, oparams.y)
*/
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MAD;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 3;
SET_SRC(&inst, 0, TGSI_FILE_INPUT, fogc_index, X, Y, Z, W);
SET_SRC(&inst, 1, TGSI_FILE_CONSTANT, MAX_NUM_FRAGMENT_CONSTANTS_ATI, X, X, X, X);
SET_SRC(&inst, 2, TGSI_FILE_CONSTANT, MAX_NUM_FRAGMENT_CONSTANTS_ATI, Y, Y, Y, Y);
tctx->emit_instruction(tctx, &inst);
} else if (ctx->key->fog == FOG_EXP) {
/* EXP formula: f = exp(-dens * z)
* with optimized parameters:
* f = MUL(fogcoord, oparams.z); f= EX2(-f)
*/
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MUL;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 2;
SET_SRC(&inst, 0, TGSI_FILE_INPUT, fogc_index, X, Y, Z, W);
SET_SRC(&inst, 1, TGSI_FILE_CONSTANT, MAX_NUM_FRAGMENT_CONSTANTS_ATI, Z, Z, Z, Z);
tctx->emit_instruction(tctx, &inst);
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_EX2;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 1;
SET_SRC(&inst, 0, TGSI_FILE_TEMPORARY, ctx->fog_factor_temp, X, Y, Z, W);
inst.Src[0].Register.Negate = 1;
tctx->emit_instruction(tctx, &inst);
} else if (ctx->key->fog == FOG_EXP2) {
/* EXP2 formula: f = exp(-(dens * z)^2)
* with optimized parameters:
* f = MUL(fogcoord, oparams.w); f=MUL(f, f); f= EX2(-f)
*/
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MUL;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 2;
SET_SRC(&inst, 0, TGSI_FILE_INPUT, fogc_index, X, Y, Z, W);
SET_SRC(&inst, 1, TGSI_FILE_CONSTANT, MAX_NUM_FRAGMENT_CONSTANTS_ATI, W, W, W, W);
tctx->emit_instruction(tctx, &inst);
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MUL;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 2;
SET_SRC(&inst, 0, TGSI_FILE_TEMPORARY, ctx->fog_factor_temp, X, Y, Z, W);
SET_SRC(&inst, 1, TGSI_FILE_TEMPORARY, ctx->fog_factor_temp, X, Y, Z, W);
tctx->emit_instruction(tctx, &inst);
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_EX2;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 1;
SET_SRC(&inst, 0, TGSI_FILE_TEMPORARY, ctx->fog_factor_temp, X, Y, Z, W);
inst.Src[0].Register.Negate ^= 1;
tctx->emit_instruction(tctx, &inst);
}
/* f = saturate(f) */
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_MOV;
inst.Instruction.NumDstRegs = 1;
inst.Instruction.Saturate = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = ctx->fog_factor_temp;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 1;
SET_SRC(&inst, 0, TGSI_FILE_TEMPORARY, ctx->fog_factor_temp, X, Y, Z, W);
tctx->emit_instruction(tctx, &inst);
/* REG0 = LRP(f, REG0, fogcolor) */
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_LRP;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
inst.Dst[0].Register.Index = reg0_index;
inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZW;
inst.Instruction.NumSrcRegs = 3;
SET_SRC(&inst, 0, TGSI_FILE_TEMPORARY, ctx->fog_factor_temp, X, X, X, Y);
SET_SRC(&inst, 1, TGSI_FILE_TEMPORARY, reg0_index, X, Y, Z, W);
SET_SRC(&inst, 2, TGSI_FILE_CONSTANT, MAX_NUM_FRAGMENT_CONSTANTS_ATI + 1, X, Y, Z, W);
tctx->emit_instruction(tctx, &inst);
}
tctx->emit_instruction(tctx, current_inst);
}
/*
* A post-process step in the draw call to fix texture targets and
* insert code for fog.
*/
const struct tgsi_token *
st_fixup_atifs(const struct tgsi_token *tokens,
const struct st_fp_variant_key *key)
{
struct tgsi_atifs_transform ctx;
struct tgsi_token *newtoks;
int newlen;
memset(&ctx, 0, sizeof(ctx));
ctx.base.transform_declaration = transform_decl;
ctx.base.transform_instruction = transform_instr;
ctx.key = key;
tgsi_scan_shader(tokens, &ctx.info);
newlen = tgsi_num_tokens(tokens) + 30;
newtoks = tgsi_alloc_tokens(newlen);
if (!newtoks)
return NULL;
tgsi_transform_shader(tokens, newtoks, newlen, &ctx.base);
return newtoks;
}
+3 -21
View File
@@ -57,7 +57,7 @@
static unsigned
get_texture_target(struct gl_context *ctx, const unsigned unit)
get_texture_index(struct gl_context *ctx, const unsigned unit)
{
struct gl_texture_object *texObj = _mesa_get_tex_unit(ctx, unit)->_Current;
gl_texture_index index;
@@ -69,25 +69,7 @@ get_texture_target(struct gl_context *ctx, const unsigned unit)
index = TEXTURE_2D_INDEX;
}
/* Map mesa texture target to TGSI texture target.
* Copied from st_mesa_to_tgsi.c, the shadow part is omitted */
switch(index) {
case TEXTURE_2D_MULTISAMPLE_INDEX: return TGSI_TEXTURE_2D_MSAA;
case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY_MSAA;
case TEXTURE_BUFFER_INDEX: return TGSI_TEXTURE_BUFFER;
case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D;
case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D;
case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
case TEXTURE_CUBE_ARRAY_INDEX: return TGSI_TEXTURE_CUBE_ARRAY;
case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY;
case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY;
case TEXTURE_EXTERNAL_INDEX: return TGSI_TEXTURE_2D;
default:
debug_assert(0);
return TGSI_TEXTURE_1D;
}
return index;
}
@@ -154,7 +136,7 @@ st_update_fp( struct st_context *st )
key.fog = st->ctx->Fog._PackedEnabledMode;
for (unsigned u = 0; u < MAX_NUM_FRAGMENT_REGISTERS_ATI; u++) {
key.texture_targets[u] = get_texture_target(st->ctx, u);
key.texture_index[u] = get_texture_index(st->ctx, u);
}
}
+1 -1
View File
@@ -45,7 +45,7 @@
#include "st_program.h"
#include "st_cb_program.h"
#include "st_glsl_to_ir.h"
#include "st_atifs_to_tgsi.h"
#include "st_atifs_to_nir.h"
#include "st_util.h"
+45 -42
View File
@@ -63,7 +63,7 @@
#include "st_tgsi_lower_depth_clamp.h"
#include "st_tgsi_lower_yuv.h"
#include "st_program.h"
#include "st_atifs_to_tgsi.h"
#include "st_atifs_to_nir.h"
#include "st_nir.h"
#include "st_shader_cache.h"
#include "st_util.h"
@@ -371,20 +371,13 @@ st_finalize_nir_before_variants(struct nir_shader *nir)
st_nir_assign_vs_in_locations(nir);
}
/**
* Translate ARB (asm) program to NIR
*/
static nir_shader *
st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
gl_shader_stage stage)
static void
st_prog_to_nir_postprocess(struct st_context *st, nir_shader *nir,
struct gl_program *prog)
{
struct pipe_screen *screen = st->screen;
const struct nir_shader_compiler_options *options =
st_get_nir_compiler_options(st, prog->info.stage);
/* Translate to NIR */
nir_shader *nir = prog_to_nir(prog, options);
NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
NIR_PASS_V(nir, nir_lower_regs_to_ssa);
nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa");
NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
@@ -400,6 +393,22 @@ st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
st_finalize_nir(st, prog, NULL, nir, true);
nir_validate_shader(nir, "after st/glsl finalize_nir");
}
/**
* Translate ARB (asm) program to NIR
*/
static nir_shader *
st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
gl_shader_stage stage)
{
const struct nir_shader_compiler_options *options =
st_get_nir_compiler_options(st, prog->info.stage);
/* Translate to NIR */
nir_shader *nir = prog_to_nir(prog, options);
st_prog_to_nir_postprocess(st, nir, prog);
return nir;
}
@@ -863,7 +872,7 @@ st_translate_fragment_program(struct st_context *st,
ST_NEW_FS_SAMPLERS;
}
/* Translate to NIR. */
/* Translate to NIR. ATI_fs translates at variant time. */
if (!stfp->ati_fs) {
nir_shader *nir =
st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
@@ -876,8 +885,9 @@ st_translate_fragment_program(struct st_context *st,
}
stfp->state.type = PIPE_SHADER_IR_NIR;
stfp->Base.nir = nir;
return true;
}
return true;
}
ubyte outputMapping[2 * FRAG_RESULT_MAX];
@@ -1143,22 +1153,6 @@ st_translate_fragment_program(struct st_context *st,
fs_output_semantic_index);
free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
} else {
assert(stfp->ati_fs);
st_translate_atifs_program(ureg,
stfp->ati_fs,
&stfp->Base,
/* inputs */
fs_num_inputs,
inputMapping,
input_semantic_name,
input_semantic_index,
interpMode,
/* outputs */
fs_num_outputs,
outputMapping,
fs_output_semantic_name,
fs_output_semantic_index);
}
stfp->state.tokens = ureg_get_tokens(ureg, NULL);
@@ -1193,11 +1187,26 @@ st_create_fp_variant(struct st_context *st,
if (!variant)
return NULL;
if (stfp->state.type == PIPE_SHADER_IR_NIR) {
bool finalize = false;
/* Translate ATI_fs to NIR at variant time because that's when we have the
* texture types.
*/
if (stfp->ati_fs) {
const struct nir_shader_compiler_options *options =
st_get_nir_compiler_options(st, MESA_SHADER_FRAGMENT);
nir_shader *s = st_translate_atifs_program(stfp->ati_fs, key, &stfp->Base, options);
st_prog_to_nir_postprocess(st, s, &stfp->Base);
state.type = PIPE_SHADER_IR_NIR;
state.ir.nir = s;
} else if (stfp->state.type == PIPE_SHADER_IR_NIR) {
state.type = PIPE_SHADER_IR_NIR;
state.ir.nir = get_nir_shader(st, stfp);
}
if (state.type == PIPE_SHADER_IR_NIR) {
bool finalize = false;
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
@@ -1349,16 +1358,6 @@ st_create_fp_variant(struct st_context *st,
assert(!(key->bitmap && key->drawpixels));
/* Fix texture targets and add fog for ATI_fs */
if (stfp->ati_fs) {
const struct tgsi_token *tokens = st_fixup_atifs(state.tokens, key);
if (tokens)
state.tokens = tokens;
else
fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
}
/* Emulate features. */
if (key->clamp_color || key->persample_shading) {
const struct tgsi_token *tokens;
@@ -1929,6 +1928,10 @@ st_precompile_shader_variant(struct st_context *st,
key.st = st->has_shareable_shaders ? NULL : st;
key.lower_alpha_func = COMPARE_FUNC_ALWAYS;
if (p->ati_fs) {
for (int i = 0; i < ARRAY_SIZE(key.texture_index); i++)
key.texture_index[i] = TEXTURE_2D_INDEX;
}
st_get_fp_variant(st, p, &key);
break;
}
+1 -1
View File
@@ -147,7 +147,7 @@ struct st_fp_variant_key
unsigned lower_alpha_func:3;
/** needed for ATI_fragment_shader */
char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
uint8_t texture_index[MAX_NUM_FRAGMENT_REGISTERS_ATI];
struct st_external_sampler_key external;
};