mesa: minor tweak to error message
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@@ -161,7 +161,7 @@ _mesa_MatrixMode( GLenum mode )
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break;
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case GL_TEXTURE:
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if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid unit %d)",
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_mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
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ctx->Texture.CurrentUnit);
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return;
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}
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