st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -157,9 +157,12 @@ void st_validate_state( struct st_context *st, enum st_pipeline pipeline )
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uint64_t dirty, pipeline_mask;
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uint64_t dirty, pipeline_mask;
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uint32_t dirty_lo, dirty_hi;
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uint32_t dirty_lo, dirty_hi;
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/* Get Mesa driver state. */
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/* Get Mesa driver state.
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st->dirty |= st->ctx->NewDriverState & ST_ALL_STATES_MASK;
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*
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st->ctx->NewDriverState = 0;
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* Inactive states are shader states not used by shaders at the moment.
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*/
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st->dirty |= ctx->NewDriverState & st->active_states & ST_ALL_STATES_MASK;
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ctx->NewDriverState = 0;
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/* Get pipeline state. */
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/* Get pipeline state. */
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switch (pipeline) {
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switch (pipeline) {
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