ir_constant_visitor: Types of ir_binop_{equal,nequal} must match
The types must match exactly, so there is no reason to check the types here.
This commit is contained in:
+36
-40
@@ -466,50 +466,46 @@ ir_constant_visitor::visit(ir_expression *ir)
|
||||
break;
|
||||
|
||||
case ir_binop_equal:
|
||||
if (ir->operands[0]->type == ir->operands[1]->type) {
|
||||
type = glsl_type::bool_type;
|
||||
data.b[0] = true;
|
||||
for (c = 0; c < ir->operands[0]->type->components(); c++) {
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
type = glsl_type::bool_type;
|
||||
data.b[0] = true;
|
||||
for (c = 0; c < ir->operands[0]->type->components(); c++) {
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ir_binop_nequal:
|
||||
if (ir->operands[0]->type == ir->operands[1]->type) {
|
||||
type = glsl_type::bool_type;
|
||||
data.b[0] = false;
|
||||
for (c = 0; c < ir->operands[0]->type->components(); c++) {
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
type = glsl_type::bool_type;
|
||||
data.b[0] = false;
|
||||
for (c = 0; c < ir->operands[0]->type->components(); c++) {
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user