i915: Don't do the pitch expansion for tiled buffers.

The weirdness that led to the bumping of pitch for those 512/1024
pixels is that in taking a 2x2 subspan or bilinear filtering we'd end
up hitting the same channel in 2 different pages, leading to lower
performance.  With tiling, that doesn't occur, so we don't need to
waste the memory.
This commit is contained in:
Eric Anholt
2010-03-02 15:28:36 -08:00
parent 55e90e46e0
commit 07439cf617
@@ -238,11 +238,11 @@ int intel_miptree_pitch_align (struct intel_context *intel,
pitch = ALIGN(pitch * mt->cpp, pitch_align);
#ifdef I915
/* XXX: At least the i915 seems very upset when the pitch is a multiple
* of 1024 and sometimes 512 bytes - performance can drop by several
* times. Go to the next multiple of the required alignment for now.
/* Do a little adjustment to linear allocations so that we avoid
* hitting the same channel of memory for 2 different pages when
* reading a 2x2 subspan or doing bilinear filtering.
*/
if (!(pitch & 511) &&
if (tiling == I915_TILING_NONE && !(pitch & 511) &&
(pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels))
pitch += pitch_align;
#endif