From 06df3ed5c0e9d26b393f2ebdaa26d87e59928da4 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 21 Apr 2022 10:09:34 -0400 Subject: [PATCH] zink: fix stride=0 for dynamic state vertex stride checking this case shouldn't trigger the fully-baked fallback since it's legal with dynamic state Fixes: 1eada1b02d3 ("zink: selectively disable dynamic vertex stride") Reviewed-by: Erik Faye-Lund Part-of: --- src/gallium/drivers/zink/zink_program.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/zink/zink_program.c b/src/gallium/drivers/zink/zink_program.c index b0b41692caa..7dee9573389 100644 --- a/src/gallium/drivers/zink/zink_program.c +++ b/src/gallium/drivers/zink/zink_program.c @@ -787,7 +787,7 @@ check_vertex_strides(struct zink_context *ctx) for (unsigned i = 0; i < ves->hw_state.num_bindings; i++) { const struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ves->binding_map[i]; unsigned stride = vb->buffer.resource ? vb->stride : 0; - if (stride < ves->min_stride[i]) + if (stride && stride < ves->min_stride[i]) return false; } return true;