glsl2: Conditionally define preprocessor tokens for optional extensions
The only optional extension currently supported by the compiler is GL_EXT_texture_array.
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@@ -109,6 +109,7 @@ void
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compile_shader(struct gl_shader *shader)
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{
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struct _mesa_glsl_parse_state *state;
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struct gl_extensions ext;
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state = talloc_zero(talloc_parent(shader), struct _mesa_glsl_parse_state);
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@@ -127,11 +128,12 @@ compile_shader(struct gl_shader *shader)
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state->loop_or_switch_nesting = NULL;
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state->ARB_texture_rectangle_enable = true;
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memset(&ext, 0, sizeof(ext));
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state->Const.MaxDrawBuffers = 2;
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state->Const.MaxTextureCoords = 4;
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const char *source = shader->Source;
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state->error = preprocess(state, &source, &state->info_log);
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state->error = preprocess(state, &source, &state->info_log, &ext);
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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