freedreno/a3xx: add fake RGTC support (required for GL3)

Also throw in LATC while we're at it (same exact format). This could be
made more efficient by keeping a shadow compressed texture to use for
returning at map time. However... it's not worth it for now...
presumably compressed textures are not updated often.

Lastly fix up Z32S8 transfers to non-0 layers.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Ilia Mirkin
2015-11-07 22:13:16 -05:00
committed by Rob Clark
parent 84d087aea2
commit 059da344ec
6 changed files with 176 additions and 27 deletions
+1
View File
@@ -60,6 +60,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_vertex_type_2_10_10_10_rev on freedreno (a3xx)</li>
<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
<li>GL_EXT_texture_compression_rgtc / latc on freedreno (a3xx)</li>
<li>GL_OES_draw_elements_base_vertex on all drivers</li>
<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
<li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li>