mesa: change 'SHADER_SUBST' facility to work with env variables

Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.

Functionality is controlled via two environment variables:

MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read

v2: cleanups, add strerror if fopen fails, put all functionality
    inside HAVE_SHA1 since sha1 is required

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Tapani Pälli
2015-08-31 09:54:23 +03:00
parent 0db323a624
commit 04e201d0c0
2 changed files with 115 additions and 38 deletions
+14
View File
@@ -63,6 +63,20 @@ execution. These are generally used for debugging.
Example: export MESA_GLSL=dump,nopt
</p>
<p>
Shaders can be dumped and replaced on runtime for debugging purposes. Mesa
needs to be configured with '--with-sha1' to enable this functionality. This
feature is not currently supported by SCons build.
This is controlled via following environment variables:
<ul>
<li><b>MESA_SHADER_DUMP_PATH</b> - path where shader sources are dumped
<li><b>MESA_SHADER_READ_PATH</b> - path where replacement shaders are read
</ul>
Note, path set must exist before running for dumping or replacing to work.
When both are set, these paths should be different so the dumped shaders do
not clobber the replacement shaders.
</p>
<h2 id="support">GLSL Version</h2>