glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-04-08 12:43:53 -07:00
parent f2bda1b566
commit 03eade164d
+7 -7
View File
@@ -241,13 +241,13 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
unsupported = !state->extensions->EXT_texture_array;
} else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) {
if (state->target != fragment_shader) {
unsupported = true;
} else {
state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->ARB_shader_stencil_export;
}
state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
/* This extension is only supported in fragment shaders.
*/
unsupported = (state->target != fragment_shader)
|| !state->extensions->ARB_shader_stencil_export;
} else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
/* The AMD_conservative spec does not forbid requiring the extension in
* the vertex shader.