mesa: FEATURE_dispatch to control dispatch table usage
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@@ -1168,7 +1168,9 @@ _mesa_initialize_context(GLcontext *ctx,
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if (ctx->Exec)
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_mesa_free(ctx->Exec);
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}
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#if FEATURE_dispatch
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_mesa_init_exec_table(ctx->Exec);
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#endif
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ctx->CurrentDispatch = ctx->Exec;
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#if FEATURE_dlist
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_mesa_init_dlist_table(ctx->Save);
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@@ -40,6 +40,7 @@
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#define FEATURE_attrib_stack _HAVE_FULL_GL
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#define FEATURE_colortable _HAVE_FULL_GL
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#define FEATURE_convolution _HAVE_FULL_GL
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#define FEATURE_dispatch _HAVE_FULL_GL
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#define FEATURE_dlist _HAVE_FULL_GL
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#define FEATURE_draw_read_buffer _HAVE_FULL_GL
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#define FEATURE_drawpix _HAVE_FULL_GL
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