mesa: implement glFramebufferTexture
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -607,7 +607,7 @@
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<param name="params" type="GLint64 *"/>
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</function>
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<function name="FramebufferTexture" offset="assign" exec="skip">
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<function name="FramebufferTexture" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="attachment" type="GLenum"/>
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<param name="texture" type="GLuint"/>
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