glsl2: Always insert function calls into the instruction stream.

If they have a return value, this means putting it into a temporary
and making a deref of the temp be the rvalue, since we don't know if
the rvalue will be used or not.
This commit is contained in:
Eric Anholt
2010-07-20 15:50:48 -07:00
parent f8946699ec
commit 02d3711a21

View File

@@ -104,7 +104,30 @@ process_call(exec_list *instructions, ir_function *f,
formal_iter.next();
}
return new(ctx) ir_call(sig, actual_parameters);
/* Always insert the call in the instruction stream, and return a deref
* of its return val if it returns a value, since we don't know if
* the rvalue is going to be assigned to anything or not.
*/
ir_call *call = new(ctx) ir_call(sig, actual_parameters);
if (!sig->return_type->is_void()) {
ir_variable *var;
ir_dereference_variable *deref;
var = new(ctx) ir_variable(sig->return_type,
talloc_asprintf(ctx, "%s_retval",
sig->function_name()));
instructions->push_tail(var);
deref = new(ctx) ir_dereference_variable(var);
ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL);
instructions->push_tail(assign);
deref = new(ctx) ir_dereference_variable(var);
return deref;
} else {
instructions->push_tail(call);
return NULL;
}
} else {
/* FINISHME: Log a better error message here. G++ will show the types
* FINISHME: of the actual parameters and the set of candidate