nir/lower_wpos_center: support adding sample position to fragment coordinate
According to section 14.6 of the Vulkan specification:
"When sample shading is enabled, the x and y components of FragCoord
reflect the location of the sample corresponding to the shader
invocation."
So add a boolean parameter to the lowering pass to select this behavior
when we need it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -158,7 +158,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
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nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
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if (stage == MESA_SHADER_FRAGMENT)
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NIR_PASS_V(nir, nir_lower_wpos_center);
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NIR_PASS_V(nir, nir_lower_wpos_center, false);
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/* Now that we've deleted all but the main function, we can go ahead and
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* lower the rest of the constant initializers.
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