spec@arb_gpu_shader_int64@execution@indirect-array-two-accesses,Fail
spec@arb_separate_shader_objects@execution@layout-location-block-with-struct-member,Crash
spec@arb_separate_shader_objects@execution@layout-location-struct-mixed-with-implicitly-assigned-varying,Crash
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-07,Fail
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative,Fail
spec@arb_tessellation_shader@execution@dmat-vs-gs-tcs-tes,Fail
spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail
spec@arb_tessellation_shader@execution@tcs-output-unmatched,Crash
spec@arb_tessellation_shader@execution@tcs-tes-levels-out-of-bounds-read,Crash
spec@arb_tessellation_shader@execution@tcs-tes-levels-out-of-bounds-write,Crash
spec@arb_tessellation_shader@execution@tcs-tes-max-in-out-patch-components,Crash
spec@arb_tessellation_shader@execution@tes-primitiveid,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-rd-after-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr-before-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-rd-after-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-wr-before-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-rd-after-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr-before-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-rd-after-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr-before-barrier,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-float-index-wr,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-vec2-index-wr,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-vec3-index-wr,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-vec4-index-wr,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-float-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec2-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec3-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec4-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-float-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec2-index-invalid-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec2-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec3-index-rd,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec4-index-rd,Crash
spec@glsl-1.50@execution@geometry@primitive-id-out,Fail
spec@glsl-1.50@execution@primitive-id-no-gs,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-instanced,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-line,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash

# TODO: Inter-stage linkage (removing unused varyings) needs to be done at
# component level, not just location
spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3,Crash

# TODO: Need to investigate and debug
spec@arb_enhanced_layouts@execution@component-layout@vs-gs-fs-double,Fail
spec@arb_tessellation_shader@execution@dvec3-vs-tcs-tes,Fail
spec@arb_gl_spirv@execution@xfb@vs_block,Fail
spec@arb_gl_spirv@execution@xfb@vs_block_array,Crash
spec@arb_gl_spirv@execution@xfb@vs_block_array_offset_per_member,Crash
spec@arb_gl_spirv@execution@xfb@vs_double,Crash
spec@arb_gl_spirv@execution@xfb@vs_struct,Crash
spec@arb_gl_spirv@execution@xfb@vs_struct_array,Crash
spec@arb_gl_spirv@execution@xfb@vs_two_block,Fail
spec@arb_gl_spirv@execution@xfb@vs_two_sets_struct,Crash
