glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
glx@glx_arb_sync_control@waitformsc
spec@arb_texture_rectangle@copyteximage rect
spec@arb_timer_query@timestamp-get
spec@arb_shader_image_load_store@coherency
spec@!opengl 1.0@rasterpos
spec@glsl-1.50@execution@geometry@point-size-out

# need to handle non-fbfetch feedback loops
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*

spec@!opengl 1.1@depthstencil-default_fb-blit samples=4
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4

spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5

spec@arb_copy_image@arb_copy_image-targets .* 32 32 1 gl_texture_1d 32 1 1 11 23 0 5 0 0 14 1 1

# noticed in https://gitlab.freedesktop.org/mesa/mesa/-/pipelines/891104
spec@arb_compute_variable_group_size@execution@basic-local-size
spec@arb_compute_variable_group_size@execution@global-invocation-id
spec@arb_compute_variable_group_size@execution@separate-global-id
spec@arb_compute_variable_group_size@execution@separate-global-id-2
spec@arb_compute_variable_group_size@local-size

# noticed in a stress test, after over 200 runs
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv

# Expects ordering between per-sample invocations generated from the same primitive,
# contradicts the resolution of GL_ARB_fragment_shader_interlock issue 1.
# https://gitlab.freedesktop.org/mesa/piglit/-/issues/93
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store

# noticed in a stress test
spec@!opengl 1.1@streaming-texture-leak
spec@!opengl 1.1@teximage-colors gl_luminance4
spec@arb_gpu_shader5@texturegather@vs-rg-0-unorm-2d
spec@arb_uniform_buffer_object@maxuniformblocksize@fs
spec@arb_texture_gather@texturegather@fs-rg-red-unorm-2d
spec@ext_texture_array@copyteximage 1d_array samples=2

dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_srgb8_alpha8_astc_12x10_khr.renderbuffer_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x8_khr_rgba32ui.cubemap_to_texture2d
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srg8.using_sampler

# uprev Piglit in Mesa
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-modifiers@autogen-AR24-0x200000008567b03-modifiers_test
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-modifiers@autogen-AR24-0x200000008567b03-stress_test
spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs

