# Skip some >1min tests in pre merge.  These will be covered in the nightly jobs.
KHR-GL46.packed_pixels.varied_rectangle.*
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4
KHR-Single-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment
KHR-Single-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment
KHR-Single-GL46.enhanced_layouts.varying_array_components
KHR-Single-GL46.enhanced_layouts.varying_structure_locations
KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api
KHR-Single-GL46.enhanced_layouts.xfb_stride
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@draw-sync
spec@arb_compute_shader@local-id-explosion
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv
spec@ext_texture_array@fbo-depth-array
spec@ext_texture_lod_bias@lodbias
