dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z

glx@glx-multi-window-single-context
glx@glx-visuals-stencil
shaders@glsl-vs-loop
shaders@glsl-vs-loop-nested
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@egl_chromium_sync_control@conformance

# CMA allocations that may sometimes succeed
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4

# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186
spec@!opengl 1.0@rasterpos

# Sometimes fail when run along with other tests, never when run by themselves
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@copypixels-draw-sync
spec@!opengl 1.1@draw-copypixels-sync
spec@!opengl 1.1@draw-sync

# flaky on wayland, was stable on x11
spec@ext_image_dma_buf_import@ext_image_dma_buf_import

# fails on arm64, passes on armhf
spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f

# Sometimes goes into an infinite loop and times out
spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8

spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d
spec@arb_occlusion_query2@render

spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
