dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_pot
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x5_khr_rgba32i.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_repeat_repeat
spec@arb_enhanced_layouts@execution@component-layout@sso-vs-gs-fs-array-interleave
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
spec@arb_texture_cube_map@copyteximage cube samples=6
spec@arb_texture_cube_map@copyteximage cube samples=8
spec@arb_texture_rectangle@copyteximage rect samples=6
spec@arb_texture_rectangle@copyteximage rect samples=8
spec@arb_timer_query@timestamp-get
spec@ext_texture_array@copyteximage 1d_array samples=6
spec@ext_texture_array@copyteximage 1d_array samples=8
spec@ext_texture_array@copyteximage 2d_array samples=6
spec@ext_texture_array@copyteximage 2d_array samples=8
spec@ext_transform_feedback@max-varyings
spec@ext_transform_feedback@max-varyings@max-varying-arrays-of-arrays
spec@glsl-1.50@execution@geometry@point-size-out
spec@!opengl 1.0@rasterpos
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linke

# Marked as flake because it passes with ESO but crashes with pipelines.
spec@arb_tessellation_shader@arb_tessellation_shader-tes-gs-max-output -small -scan 1 50
