/*
 * Copyright © 2022 Imagination Technologies Ltd.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

/* Auto-generated file - don't edit */

#ifndef PVR_USC_FRAGMENT_SHADER_H
#define PVR_USC_FRAGMENT_SHADER_H

#include <stdint.h>

/* clang-format off */
static const uint8_t pvr_usc_fragment_shader[] = {
   0x58, 0x9a, 0x80, 0xd3,
   0x3f, 0x80, 0x08, 0x00,
   0x00, 0x00, 0x20, 0xff,
   0xf2, 0xff, 0xff, 0xff
};
/* clang-format on */

#endif /* PVR_USC_FRAGMENT_SHADER_H */
