/*
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>

#include "anv_private.h"

#include "common/intel_aux_map.h"
#include "common/intel_sample_positions.h"
#include "common/intel_pixel_hash.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"

#include "vk_standard_sample_locations.h"
#include "vk_util.h"

static VkResult
init_render_queue_state(struct anv_queue *queue)
{
   struct anv_device *device = queue->device;
   uint32_t cmds[128];
   struct anv_batch batch = {
      .start = cmds,
      .next = cmds,
      .end = (void *) cmds + sizeof(cmds),
   };

   anv_batch_emit(&batch, GENX(PIPELINE_SELECT), ps) {
      ps.PipelineSelection = _3D;
   }

   anv_batch_emit(&batch, GENX(3DSTATE_AA_LINE_PARAMETERS), aa);

   anv_batch_emit(&batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
      rect.ClippedDrawingRectangleYMin = 0;
      rect.ClippedDrawingRectangleXMin = 0;
      rect.ClippedDrawingRectangleYMax = UINT16_MAX;
      rect.ClippedDrawingRectangleXMax = UINT16_MAX;
      rect.DrawingRectangleOriginY = 0;
      rect.DrawingRectangleOriginX = 0;
   }

#if GFX_VER >= 8
   anv_batch_emit(&batch, GENX(3DSTATE_WM_CHROMAKEY), ck);

   genX(emit_sample_pattern)(&batch, NULL);

   /* The BDW+ docs describe how to use the 3DSTATE_WM_HZ_OP instruction in the
    * section titled, "Optimized Depth Buffer Clear and/or Stencil Buffer
    * Clear." It mentions that the packet overrides GPU state for the clear
    * operation and needs to be reset to 0s to clear the overrides. Depending
    * on the kernel, we may not get a context with the state for this packet
    * zeroed. Do it ourselves just in case. We've observed this to prevent a
    * number of GPU hangs on ICL.
    */
   anv_batch_emit(&batch, GENX(3DSTATE_WM_HZ_OP), hzp);
#endif

   /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so
    * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address.
    *
    * This is only safe on kernels with context isolation support.
    */
   if (GFX_VER >= 8 && device->physical->info.has_context_isolation) {
#if GFX_VER == 8
      anv_batch_write_reg(&batch, GENX(INSTPM), instpm) {
         instpm.CONSTANT_BUFFERAddressOffsetDisable = true;
         instpm.CONSTANT_BUFFERAddressOffsetDisableMask = true;
      }
#endif
   }

   anv_batch_emit(&batch, GENX(MI_BATCH_BUFFER_END), bbe);

   assert(batch.next <= batch.end);

   return anv_queue_submit_simple_batch(queue, &batch);
}

void
genX(init_physical_device_state)(ASSERTED struct anv_physical_device *pdevice)
{
   assert(pdevice->info.verx10 == GFX_VERx10);
}

VkResult
genX(init_device_state)(struct anv_device *device)
{
   VkResult res;

   device->slice_hash = (struct anv_state) { 0 };
   for (uint32_t i = 0; i < device->queue_count; i++) {
      struct anv_queue *queue = &device->queues[i];
      switch (queue->family->engine_class) {
      case INTEL_ENGINE_CLASS_RENDER:
         res = init_render_queue_state(queue);
         break;
      default:
         res = vk_error(device, VK_ERROR_INITIALIZATION_FAILED);
         break;
      }
      if (res != VK_SUCCESS)
         return res;
   }

   return res;
}

void
genX(emit_l3_config)(struct anv_batch *batch,
                     const struct anv_device *device,
                     const struct intel_l3_config *cfg)
{
   UNUSED const struct intel_device_info *devinfo = device->info;

#if GFX_VER >= 8

#define L3_ALLOCATION_REG GENX(L3CNTLREG)
#define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num)

   anv_batch_write_reg(batch, L3_ALLOCATION_REG, l3cr) {
      if (cfg == NULL) {
         unreachable("Invalid L3$ config");
      } else {
         l3cr.SLMEnable = cfg->n[INTEL_L3P_SLM];
         assert(cfg->n[INTEL_L3P_IS] == 0);
         assert(cfg->n[INTEL_L3P_C] == 0);
         assert(cfg->n[INTEL_L3P_T] == 0);
         l3cr.URBAllocation = cfg->n[INTEL_L3P_URB];
         l3cr.ROAllocation = cfg->n[INTEL_L3P_RO];
         l3cr.DCAllocation = cfg->n[INTEL_L3P_DC];
         l3cr.AllAllocation = cfg->n[INTEL_L3P_ALL];
      }
   }

#else /* GFX_VER < 8 */

   const bool has_dc = cfg->n[INTEL_L3P_DC] || cfg->n[INTEL_L3P_ALL];
   const bool has_is = cfg->n[INTEL_L3P_IS] || cfg->n[INTEL_L3P_RO] ||
                       cfg->n[INTEL_L3P_ALL];
   const bool has_c = cfg->n[INTEL_L3P_C] || cfg->n[INTEL_L3P_RO] ||
                      cfg->n[INTEL_L3P_ALL];
   const bool has_t = cfg->n[INTEL_L3P_T] || cfg->n[INTEL_L3P_RO] ||
                      cfg->n[INTEL_L3P_ALL];

   assert(!cfg->n[INTEL_L3P_ALL]);

   /* When enabled SLM only uses a portion of the L3 on half of the banks,
    * the matching space on the remaining banks has to be allocated to a
    * client (URB for all validated configurations) set to the
    * lower-bandwidth 2-bank address hashing mode.
    */
   const bool urb_low_bw = cfg->n[INTEL_L3P_SLM] && devinfo->platform != INTEL_PLATFORM_BYT;
   assert(!urb_low_bw || cfg->n[INTEL_L3P_URB] == cfg->n[INTEL_L3P_SLM]);

   /* Minimum number of ways that can be allocated to the URB. */
   const unsigned n0_urb = devinfo->platform == INTEL_PLATFORM_BYT ? 32 : 0;
   assert(cfg->n[INTEL_L3P_URB] >= n0_urb);

   anv_batch_write_reg(batch, GENX(L3SQCREG1), l3sqc) {
      l3sqc.ConvertDC_UC = !has_dc;
      l3sqc.ConvertIS_UC = !has_is;
      l3sqc.ConvertC_UC = !has_c;
      l3sqc.ConvertT_UC = !has_t;
#if GFX_VERx10 == 75
      l3sqc.L3SQGeneralPriorityCreditInitialization = SQGPCI_DEFAULT;
#else
      l3sqc.L3SQGeneralPriorityCreditInitialization =
         devinfo->platform == INTEL_PLATFORM_BYT ? BYT_SQGPCI_DEFAULT : SQGPCI_DEFAULT;
#endif
      l3sqc.L3SQHighPriorityCreditInitialization = SQHPCI_DEFAULT;
   }

   anv_batch_write_reg(batch, GENX(L3CNTLREG2), l3cr2) {
      l3cr2.SLMEnable = cfg->n[INTEL_L3P_SLM];
      l3cr2.URBLowBandwidth = urb_low_bw;
      l3cr2.URBAllocation = cfg->n[INTEL_L3P_URB] - n0_urb;
#if !GFX_VERx10 == 75
      l3cr2.ALLAllocation = cfg->n[INTEL_L3P_ALL];
#endif
      l3cr2.ROAllocation = cfg->n[INTEL_L3P_RO];
      l3cr2.DCAllocation = cfg->n[INTEL_L3P_DC];
   }

   anv_batch_write_reg(batch, GENX(L3CNTLREG3), l3cr3) {
      l3cr3.ISAllocation = cfg->n[INTEL_L3P_IS];
      l3cr3.ISLowBandwidth = 0;
      l3cr3.CAllocation = cfg->n[INTEL_L3P_C];
      l3cr3.CLowBandwidth = 0;
      l3cr3.TAllocation = cfg->n[INTEL_L3P_T];
      l3cr3.TLowBandwidth = 0;
   }

#if GFX_VERx10 == 75
   if (device->physical->cmd_parser_version >= 4) {
      /* Enable L3 atomics on HSW if we have a DC partition, otherwise keep
       * them disabled to avoid crashing the system hard.
       */
      anv_batch_write_reg(batch, GENX(SCRATCH1), s1) {
         s1.L3AtomicDisable = !has_dc;
      }
      anv_batch_write_reg(batch, GENX(CHICKEN3), c3) {
         c3.L3AtomicDisableMask = true;
         c3.L3AtomicDisable = !has_dc;
      }
   }
#endif /* GFX_VERx10 == 75 */

#endif /* GFX_VER < 8 */
}

void
genX(emit_multisample)(struct anv_batch *batch, uint32_t samples,
                       const struct vk_sample_locations_state *sl)
{
   if (sl != NULL) {
      assert(sl->per_pixel == samples);
      assert(sl->grid_size.width == 1);
      assert(sl->grid_size.height == 1);
   } else {
      sl = vk_standard_sample_locations_state(samples);
   }

   anv_batch_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
      ms.NumberofMultisamples       = __builtin_ffs(samples) - 1;

      ms.PixelLocation              = CENTER;
#if GFX_VER >= 8
      /* The PRM says that this bit is valid only for DX9:
       *
       *    SW can choose to set this bit only for DX9 API. DX10/OGL API's
       *    should not have any effect by setting or not setting this bit.
       */
      ms.PixelPositionOffsetEnable  = false;
#else
      switch (samples) {
      case 1:
         INTEL_SAMPLE_POS_1X_ARRAY(ms.Sample, sl->locations);
         break;
      case 2:
         INTEL_SAMPLE_POS_2X_ARRAY(ms.Sample, sl->locations);
         break;
      case 4:
         INTEL_SAMPLE_POS_4X_ARRAY(ms.Sample, sl->locations);
         break;
      case 8:
         INTEL_SAMPLE_POS_8X_ARRAY(ms.Sample, sl->locations);
         break;
      default:
            break;
      }
#endif
   }
}

#if GFX_VER >= 8
void
genX(emit_sample_pattern)(struct anv_batch *batch,
                          const struct vk_sample_locations_state *sl)
{
   assert(sl == NULL || sl->grid_size.width == 1);
   assert(sl == NULL || sl->grid_size.height == 1);

   /* See the Vulkan 1.0 spec Table 24.1 "Standard sample locations" and
    * VkPhysicalDeviceFeatures::standardSampleLocations.
    */
   anv_batch_emit(batch, GENX(3DSTATE_SAMPLE_PATTERN), sp) {
      /* The Skylake PRM Vol. 2a "3DSTATE_SAMPLE_PATTERN" says:
       *
       *    "When programming the sample offsets (for NUMSAMPLES_4 or _8
       *    and MSRASTMODE_xxx_PATTERN), the order of the samples 0 to 3
       *    (or 7 for 8X, or 15 for 16X) must have monotonically increasing
       *    distance from the pixel center. This is required to get the
       *    correct centroid computation in the device."
       *
       * However, the Vulkan spec seems to require that the the samples occur
       * in the order provided through the API. The standard sample patterns
       * have the above property that they have monotonically increasing
       * distances from the center but client-provided ones do not. As long as
       * this only affects centroid calculations as the docs say, we should be
       * ok because OpenGL and Vulkan only require that the centroid be some
       * lit sample and that it's the same for all samples in a pixel; they
       * have no requirement that it be the one closest to center.
       */
      for (uint32_t i = 1; i <= (GFX_VER >= 9 ? 16 : 8); i *= 2) {
         switch (i) {
         case VK_SAMPLE_COUNT_1_BIT:
            if (sl && sl->per_pixel == i) {
               INTEL_SAMPLE_POS_1X_ARRAY(sp._1xSample, sl->locations);
            } else {
               INTEL_SAMPLE_POS_1X(sp._1xSample);
            }
            break;
         case VK_SAMPLE_COUNT_2_BIT:
            if (sl && sl->per_pixel == i) {
               INTEL_SAMPLE_POS_2X_ARRAY(sp._2xSample, sl->locations);
            } else {
               INTEL_SAMPLE_POS_2X(sp._2xSample);
            }
            break;
         case VK_SAMPLE_COUNT_4_BIT:
            if (sl && sl->per_pixel == i) {
               INTEL_SAMPLE_POS_4X_ARRAY(sp._4xSample, sl->locations);
            } else {
               INTEL_SAMPLE_POS_4X(sp._4xSample);
            }
            break;
         case VK_SAMPLE_COUNT_8_BIT:
            if (sl && sl->per_pixel == i) {
               INTEL_SAMPLE_POS_8X_ARRAY(sp._8xSample, sl->locations);
            } else {
               INTEL_SAMPLE_POS_8X(sp._8xSample);
            }
            break;
#if GFX_VER >= 9
         case VK_SAMPLE_COUNT_16_BIT:
            if (sl && sl->per_pixel == i) {
               INTEL_SAMPLE_POS_16X_ARRAY(sp._16xSample, sl->locations);
            } else {
               INTEL_SAMPLE_POS_16X(sp._16xSample);
            }
            break;
#endif
         default:
            unreachable("Invalid sample count");
         }
      }
   }
}
#endif

static uint32_t
vk_to_intel_tex_filter(VkFilter filter, bool anisotropyEnable)
{
   switch (filter) {
   default:
      unreachable("Invalid filter");
   case VK_FILTER_NEAREST:
      return anisotropyEnable ? MAPFILTER_ANISOTROPIC : MAPFILTER_NEAREST;
   case VK_FILTER_LINEAR:
      return anisotropyEnable ? MAPFILTER_ANISOTROPIC : MAPFILTER_LINEAR;
   }
}

static uint32_t
vk_to_intel_max_anisotropy(float ratio)
{
   return (CLAMP(ratio, 2, 16) - 2) / 2;
}

static const uint32_t vk_to_intel_mipmap_mode[] = {
   [VK_SAMPLER_MIPMAP_MODE_NEAREST]          = MIPFILTER_NEAREST,
   [VK_SAMPLER_MIPMAP_MODE_LINEAR]           = MIPFILTER_LINEAR
};

static const uint32_t vk_to_intel_tex_address[] = {
   [VK_SAMPLER_ADDRESS_MODE_REPEAT]          = TCM_WRAP,
   [VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT] = TCM_MIRROR,
   [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE]   = TCM_CLAMP,
   [VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE,
   [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER,
};

/* Vulkan specifies the result of shadow comparisons as:
 *     1     if   ref <op> texel,
 *     0     otherwise.
 *
 * The hardware does:
 *     0     if texel <op> ref,
 *     1     otherwise.
 *
 * So, these look a bit strange because there's both a negation
 * and swapping of the arguments involved.
 */
static const uint32_t vk_to_intel_shadow_compare_op[] = {
   [VK_COMPARE_OP_NEVER]                        = PREFILTEROP_ALWAYS,
   [VK_COMPARE_OP_LESS]                         = PREFILTEROP_LEQUAL,
   [VK_COMPARE_OP_EQUAL]                        = PREFILTEROP_NOTEQUAL,
   [VK_COMPARE_OP_LESS_OR_EQUAL]                = PREFILTEROP_LESS,
   [VK_COMPARE_OP_GREATER]                      = PREFILTEROP_GEQUAL,
   [VK_COMPARE_OP_NOT_EQUAL]                    = PREFILTEROP_EQUAL,
   [VK_COMPARE_OP_GREATER_OR_EQUAL]             = PREFILTEROP_GREATER,
   [VK_COMPARE_OP_ALWAYS]                       = PREFILTEROP_NEVER,
};

VkResult genX(CreateSampler)(
    VkDevice                                    _device,
    const VkSamplerCreateInfo*                  pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSampler*                                  pSampler)
{
   ANV_FROM_HANDLE(anv_device, device, _device);
   struct anv_sampler *sampler;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);

   sampler = vk_object_zalloc(&device->vk, pAllocator, sizeof(*sampler),
                              VK_OBJECT_TYPE_SAMPLER);
   if (!sampler)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   sampler->n_planes = 1;

   uint32_t border_color_stride = GFX_VERx10 == 75 ? 512 : 64;
   uint32_t border_color_offset;
   ASSERTED bool has_custom_color = false;
   if (pCreateInfo->borderColor <= VK_BORDER_COLOR_INT_OPAQUE_WHITE) {
      border_color_offset = device->border_colors.offset +
                            pCreateInfo->borderColor *
                            border_color_stride;
   } else {
      assert(GFX_VER >= 8);
      sampler->custom_border_color =
         anv_state_reserved_pool_alloc(&device->custom_border_colors);
      border_color_offset = sampler->custom_border_color.offset;
   }

   vk_foreach_struct_const(ext, pCreateInfo->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO: {
         VkSamplerYcbcrConversionInfo *pSamplerConversion =
            (VkSamplerYcbcrConversionInfo *) ext;
         ANV_FROM_HANDLE(anv_ycbcr_conversion, conversion,
                         pSamplerConversion->conversion);

         /* Ignore conversion for non-YUV formats. This fulfills a requirement
          * for clients that want to utilize same code path for images with
          * external formats (VK_FORMAT_UNDEFINED) and "regular" RGBA images
          * where format is known.
          */
         if (conversion == NULL || !conversion->format->can_ycbcr)
            break;

         sampler->n_planes = conversion->format->n_planes;
         sampler->conversion = conversion;
         break;
      }
      case VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT: {
         VkSamplerCustomBorderColorCreateInfoEXT *custom_border_color =
            (VkSamplerCustomBorderColorCreateInfoEXT *) ext;
         if (sampler->custom_border_color.map == NULL)
            break;

         union isl_color_value color = { .u32 = {
            custom_border_color->customBorderColor.uint32[0],
            custom_border_color->customBorderColor.uint32[1],
            custom_border_color->customBorderColor.uint32[2],
            custom_border_color->customBorderColor.uint32[3],
         } };

         const struct anv_format *format_desc =
            custom_border_color->format != VK_FORMAT_UNDEFINED ?
            anv_get_format(custom_border_color->format) : NULL;

         /* For formats with a swizzle, it does not carry over to the sampler
          * for border colors, so we need to do the swizzle ourselves here.
          */
         if (format_desc && format_desc->n_planes == 1 &&
             !isl_swizzle_is_identity(format_desc->planes[0].swizzle)) {
            const struct anv_format_plane *fmt_plane = &format_desc->planes[0];

            assert(!isl_format_has_int_channel(fmt_plane->isl_format));
            color = isl_color_value_swizzle(color, fmt_plane->swizzle, true);
         }

         memcpy(sampler->custom_border_color.map, color.u32, sizeof(color));
         has_custom_color = true;
         break;
      }
      case VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT:
         break;
      default:
         anv_debug_ignored_stype(ext->sType);
         break;
      }
   }

   assert((sampler->custom_border_color.map == NULL) || has_custom_color);

   if (device->physical->has_bindless_samplers) {
      /* If we have bindless, allocate enough samplers.  We allocate 32 bytes
       * for each sampler instead of 16 bytes because we want all bindless
       * samplers to be 32-byte aligned so we don't have to use indirect
       * sampler messages on them.
       */
      sampler->bindless_state =
         anv_state_pool_alloc(&device->dynamic_state_pool,
                              sampler->n_planes * 32, 32);
   }

   const bool seamless_cube =
      !(pCreateInfo->flags & VK_SAMPLER_CREATE_NON_SEAMLESS_CUBE_MAP_BIT_EXT);

   for (unsigned p = 0; p < sampler->n_planes; p++) {
      const bool plane_has_chroma =
         sampler->conversion && sampler->conversion->format->planes[p].has_chroma;
      const VkFilter min_filter =
         plane_has_chroma ? sampler->conversion->chroma_filter : pCreateInfo->minFilter;
      const VkFilter mag_filter =
         plane_has_chroma ? sampler->conversion->chroma_filter : pCreateInfo->magFilter;
      const bool enable_min_filter_addr_rounding = min_filter != VK_FILTER_NEAREST;
      const bool enable_mag_filter_addr_rounding = mag_filter != VK_FILTER_NEAREST;
      /* From Broadwell PRM, SAMPLER_STATE:
       *   "Mip Mode Filter must be set to MIPFILTER_NONE for Planar YUV surfaces."
       */
      const bool isl_format_is_planar_yuv = sampler->conversion &&
         isl_format_is_yuv(sampler->conversion->format->planes[0].isl_format) &&
         isl_format_is_planar(sampler->conversion->format->planes[0].isl_format);

      const uint32_t mip_filter_mode =
         isl_format_is_planar_yuv ?
         MIPFILTER_NONE : vk_to_intel_mipmap_mode[pCreateInfo->mipmapMode];

      struct GENX(SAMPLER_STATE) sampler_state = {
         .SamplerDisable = false,
         .TextureBorderColorMode = DX10OGL,

#if GFX_VER >= 8
         .LODPreClampMode = CLAMP_MODE_OGL,
#else
         .LODPreClampEnable = CLAMP_ENABLE_OGL,
#endif

#if GFX_VER == 8
         .BaseMipLevel = 0.0,
#endif
         .MipModeFilter = mip_filter_mode,
         .MagModeFilter = vk_to_intel_tex_filter(mag_filter, pCreateInfo->anisotropyEnable),
         .MinModeFilter = vk_to_intel_tex_filter(min_filter, pCreateInfo->anisotropyEnable),
         .TextureLODBias = CLAMP(pCreateInfo->mipLodBias, -16, 15.996),
         .AnisotropicAlgorithm =
            pCreateInfo->anisotropyEnable ? EWAApproximation : LEGACY,
         .MinLOD = CLAMP(pCreateInfo->minLod, 0, 14),
         .MaxLOD = CLAMP(pCreateInfo->maxLod, 0, 14),
         .ChromaKeyEnable = 0,
         .ChromaKeyIndex = 0,
         .ChromaKeyMode = 0,
         .ShadowFunction =
            vk_to_intel_shadow_compare_op[pCreateInfo->compareEnable ?
                                        pCreateInfo->compareOp : VK_COMPARE_OP_NEVER],
         .CubeSurfaceControlMode = seamless_cube ? OVERRIDE : PROGRAMMED,

         .BorderColorPointer = border_color_offset,

#if GFX_VER >= 8
         .LODClampMagnificationMode = MIPNONE,
#endif

         .MaximumAnisotropy = vk_to_intel_max_anisotropy(pCreateInfo->maxAnisotropy),
         .RAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding,
         .RAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding,
         .VAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding,
         .VAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding,
         .UAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding,
         .UAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding,
         .TrilinearFilterQuality = 0,
         .NonnormalizedCoordinateEnable = pCreateInfo->unnormalizedCoordinates,
         .TCXAddressControlMode = vk_to_intel_tex_address[pCreateInfo->addressModeU],
         .TCYAddressControlMode = vk_to_intel_tex_address[pCreateInfo->addressModeV],
         .TCZAddressControlMode = vk_to_intel_tex_address[pCreateInfo->addressModeW],
      };

      GENX(SAMPLER_STATE_pack)(NULL, sampler->state[p], &sampler_state);

      if (sampler->bindless_state.map) {
         memcpy(sampler->bindless_state.map + p * 32,
                sampler->state[p], GENX(SAMPLER_STATE_length) * 4);
      }
   }

   *pSampler = anv_sampler_to_handle(sampler);

   return VK_SUCCESS;
}
