/*
 * Copyright © 2013 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifndef BRW_VEC4_GS_H
#define BRW_VEC4_GS_H

#include <stdbool.h>

#include "brw_context.h"

#ifdef __cplusplus
extern "C" {
#endif

struct gl_shader_program;

void
brw_upload_gs_prog(struct brw_context *brw);

void
brw_gs_populate_key(struct brw_context *brw,
                    struct brw_gs_prog_key *key);

bool
brw_codegen_gs_prog(struct brw_context *brw,
                    struct gl_shader_program *prog,
                    struct brw_program *gp,
                    struct brw_gs_prog_key *key);

#ifdef __cplusplus
} /* extern "C" */
#endif

#endif /* BRW_VEC4_GS_H */
