# Releasing process

# The Mesa 3D Graphics Library

# Releasing process

- Overview
- Release schedule
- Cherry-pick and test
- Making a branchpoint
- Pre-release announcement
- Making a new release
- Announce the release
- Update the mesa3d.org website
- Update Bugzilla

# Overview

This document uses the convention X.Y.Z for the release number with X.Y being the stable branch name.
Mesa provides feature and bugfix releases. Former use zero as patch version (Z), while the latter have a non-zero one.

For example:

    	Mesa 10.1.0 - 10.1 branch, feature
    	Mesa 10.1.4 - 10.1 branch, bugfix
    	Mesa 12.0.0 - 12.0 branch, feature
    	Mesa 12.0.2 - 12.0 branch, bugfix

# Release schedule

Releases should happen on Fridays. Delays can occur although those should be keep to a minimum.

## Feature releases

- Available approximatelly every three months.
- Initial timeplan available 2-4 weeks before the planned branchpoint (rc1) on the mesa-announce@ mailing list.
- A pre-release announcement should be available approximatelly 24 hours before the final (non-rc) release.

## Stable releases

- Normally available once every two weeks.
- Only the latest branch has releases. See note below.
- A pre-release announcement should be available approximatelly 48 hours before the actual release.

Note: There is one or two releases overlap when changing branches. For example:
The final release from the 12.0 series Mesa 12.0.5 will be out around the same time (or shortly after) 13.0.1 is out.

# Cherry-picking and testing

Commits nominated for the active branch are picked as based on the criteria as described in the same section.

Maintainer is responsible for testing in various possible permutations of the autoconf and scons build.

## Cherry-picking and build/check testing

Done continuously up-to the pre-release announcement.

As an exception, patches can be applied up-to the last ~1h before the actual release. This is made only with explicit permission/request, and the patch must be very well contained. Thus it cannot affect more than one driver/subsystem.

Currently Ilia Mirkin and AMD devs have requested "permanent" exception.

- make distcheck, scons and scons check must pass
- Testing with different version of system components - LLVM and others is also performed where possible.

Achieved by combination of local ad-hoc scripts and AppVeyor plus Travis-CI, the latter as part of their Github integration.

## Regression/functionality testing

Less often (once or twice), shortly before the pre-release announcement. Ensure that testing is redone if Intel devs have requested an exception, as per above.

- no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms
- no regressions should be observed for Piglit using the swrast, softpipe and llvmpipe drivers

Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.

# Making a branchpoint

A branchpoint is made such that new development can continue in parallel to stabilisation and bugfixing.

Note: Before doing a branch ensure that basic build and `make check` testing is done and there are little to-no issues.
Ideally all of those should be tackled already.

Check if the version number is going to remain as, alternatively `git mv docs/relnotes/{current,new}.html` as appropriate.

To setup the branchpoint:

    	git checkout master # make sure we're in master first
    	git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
    	git checkout -b X.Y
    	git push origin X.Y-branchpoint X.Y

Now go to Bugzilla and add the new Mesa version X.Y.

Check for rare that there are no distribution breaking changes and revert them if needed. Extremely rare - we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).

Proceed to release -rc1.

# Pre-release announcement

It comes shortly after outstanding patches in the respective branch are pushed. Developers can check, in brief, what's the status of their patches. They, alongside very early testers, are strongly encouraged to test the branch and report any regressions.
It is followed by a brief period (normally 24 or 48 hours) before the actual release is made.

## Terminology used

- Nominated

Patch that is nominated but yet to to merged in the patch queue/branch.

- Queued

Patch is in the queue/branch and will feature in the next release. Barring reported regressions or objections from developers.

- Rejected

Patch does not fit the criteria and is followed by a brief information.
The release maintainer is human so if you believe you've spotted a mistake do let them know.

## Format/template

    Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
    To: mesa-announce@...
    Cc: mesa-dev@...

    Hello list,

    The candidate for the Mesa X.Y.Z is now available. Currently we have:
     - NUMBER queued
     - NUMBER nominated (outstanding)
     - and NUMBER rejected patches

    BRIEF SUMMARY OF CHANGES

    Take a look at section "Mesa stable queue" for more information.

    Testing reports/general approval
    --------------------------------
    Any testing reports (or general approval of the state of the branch) will be
    greatly appreciated.

    The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.

    If you have any questions or suggestions - be that about the current patch
    queue or otherwise, please go ahead.

    Trivial merge conflicts
    -----------------------
    List of commits where manual intervention was required.
    Keep the authors in the CC list.

    commit SHA
    Author: AUTHOR

        COMMIT SUMMARY

        CHERRY PICKED FROM

    For example:

    commit 990f395e007c3204639daa34efc3049f350ee819
    Author: Emil Velikov <emil.velikov@collabora.com>

        anv: automake: cleanup the generated json file during make clean

        (cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)

    Cheers,
    Emil

    Mesa stable queue
    -----------------

    Nominated (NUMBER)
    ==================

    AUTHOR (NUMBER):
          SHA     COMMIT SUMMARY

    For example:

    Dave Airlie (1):
          2de85eb radv: fix texturesamples to handle single sample case

    Queued (NUMBER)
    ===============

    AUTHOR (NUMBER):
          COMMIT SUMMARY

    Rejected (NUMBER)
    =================

    Rejected (11)
    =============

    AUTHOR (NUMBER):
          SHA     COMMIT SUMMARY

    Reason: ...

# Making a new release

These are the instructions for making a new Mesa release.

### Get latest source files

Ensure the latest code is available - both in your local master and the relevant branch.

### Perform basic testing

Most of the testing should already be done during the cherry-pick and pre-announce stages. So we do a quick 'touch test'

- make distcheck (you can omit this if you're not using --dist below)
- scons (from release tarball)
- the produced binaries work

Here is one solution that I've been using.

    	git clean -fXd; git clean -nxd
    	read # quick cross check any outstanding files
    	export __version=`cat VERSION`
    	export __mesa_root=../
    	export __build_root=./foo
    	chmod 755 -fR $__build_root; rm -rf $__build_root
    	mkdir -p $__build_root && cd $__build_root

    	$__mesa_root/autogen.sh --enable-llvm-shared-libs && make -j2 distcheck

    	# Build check the tarballs (scons)
    	tar -xaf mesa-$__version.tar.xz && cd mesa-$__version && scons && cd ..

    	# Test the automake binaries
    	rm -rf cd mesa-$__version
    	tar -xaf mesa-$__version.tar.xz && cd mesa-$__version
    	./configure \
    		--with-dri-drivers=i965,swrast \
    		--with-gallium-drivers=swrast \
    		--with-vulkan-drivers=intel \
    		--enable-llvm-shared-libs \
    		--enable-gallium-llvm \
    		--enable-glx-tls \
    		--enable-gbm \
    		--enable-egl \
    		--with-egl-platforms=x11,drm,wayland
    	make -j2 && DESTDIR=`pwd`/test make -j6 install
    	export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/
    	export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
    	export LIBGL_DEBUG=verbose
    	glxinfo | egrep -o "Mesa.*"
    	glxgears
    	es2_info | egrep "GL_VERSION|GL_RENDERER"
    	es2gears_x11
    	export LIBGL_ALWAYS_SOFTWARE=1
    	glxinfo | egrep -o "Mesa.*|Gallium.*"
    	glxgears
    	es2_info | egrep "GL_VERSION|GL_RENDERER"
    	es2gears_x11
    	export LIBGL_ALWAYS_SOFTWARE=1
    	export GALLIUM_DRIVER=softpipe
    	glxinfo | egrep -o "Mesa.*|Gallium.*"
    	glxgears
    	es2_info | egrep "GL_VERSION|GL_RENDERER"
    	es2gears_x11
    	# Smoke test DOTA2
    	unset LD_LIBRARY_PATH
    	unset LIBGL_DRIVERS_PATH
    	unset LIBGL_DEBUG
    	unset LIBGL_ALWAYS_SOFTWARE
    	export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
    	steam steam://rungameid/570  -vconsole -vulkan

### Update version in file VERSION

Increment the version contained in the file VERSION at Mesa's top-level, then commit this change.

### Create release notes for the new release

Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous release notes). Note that the sha256sums section of the release notes should be empty (TBD) at this point.

Two scripts are available to help generate portions of the release notes:

    	./bin/bugzilla_mesa.sh
    	./bin/shortlog_mesa.sh

The first script identifies commits that reference bugzilla bugs and obtains the descriptions of those bugs from bugzilla. The second script generates a log of all commits. In both cases, HTML-formatted lists are printed to stdout to be included in the release notes.

Commit these changes and push the branch.

    	git push origin HEAD

### Use the release.sh script from xorg util-macros

Ensure that the mesa git tree is clean via `git clean -fXd` and start the release process.

    	../relative/path/to/release.sh . # append --dist if you've already done distcheck above

Pay close attention to the prompts as you might be required to enter your GPG and SSH passphrase(s) to sign and upload the files, respectively.

### Add the sha256sums to the release notes

Edit docs/relnotes/X.Y.Z.html to add the sha256sums as availabe in the mesa-X.Y.Z.announce template. Commit this change.

### Back on mesa master, add the new release notes into the tree

Something like the following steps will do the trick:

    	git cherry-pick -x X.Y~1
    	git cherry-pick -x X.Y

Also, edit docs/relnotes.html to add a link to the new release notes, and edit docs/index.html to add a news entry. Then commit and push:

    	git commit -as -m "docs: add news item and link release notes for X.Y.Z"
    	git push origin master X.Y

# Announce the release

Use the generated template during the releasing process.

# Update the mesa3d.org website

NOTE: The recent release managers have not been performing this step themselves, but leaving this to Brian Paul, (who has access to the sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant the permission necessary to future release managers to do this step on their own.

Update the web site by copying the docs/ directory's files to /home/users/b/br/brianp/mesa-www/htdocs/ with:
`sftp USERNAME,mesa3d@web.sourceforge.net`

# Update Bugzilla

Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html document.
If there's outstanding action, close the bug referencing the commit ID which addresses the bug and mention the Mesa version that has the fix.

Note: the above is not applicable to all the reports, so use common sense.