# No GPU hang, looked like cache flushing fail.
dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb565
dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgba16f

# No GPU hang, looks like one 2x2 quad was colored slightly off?
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16

dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.4

# Lines were the wrong colors on iteration 4/10.
dEQP-GLES3.functional.transform_feedback.random.separate.lines.4

dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_r16i.texture2d_array_to_cubemap

# Looks like maybe the end of level 0 face 5 got overwritten, others were all
# OK.  source is 7 levels 65x65x9, dst is 7 levels 65x65x1 cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_r16i.texture3d_to_cubemap

# level 0 face 5 again, corruption in the middle this time though.  destination is 64x63, 1 level.
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8i.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_r16ui.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_r16ui.cubemap_to_renderbuffer
