<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->

<OpenGLAPI>


<category name="GL_ARB_geometry_shader4" number="47">
    <enum name="GEOMETRY_SHADER_ARB"              value="0x8DD9"/>
    <enum name="GEOMETRY_VERTICES_OUT_ARB"        value="0x8DDA"/>
    <enum name="GEOMETRY_INPUT_TYPE_ARB"          value="0x8DDB"/>
    <enum name="GEOMETRY_OUTPUT_TYPE_ARB"         value="0x8DDC"/>
    <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"     value="0x8C29"/>
    <enum name="MAX_GEOMETRY_VARYING_COMPONENTS_ARB"      value="0x8DDD"/>
    <enum name="MAX_VERTEX_VARYING_COMPONENTS_ARB"        value="0x8DDE"/>
    <enum name="MAX_VARYING_COMPONENTS"                   value="0x8B4B"/>
    <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"      value="0x8DDF"/>
    <enum name="MAX_GEOMETRY_OUTPUT_VERTICES_ARB"         value="0x8DE0"/>
    <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
    <enum name="LINES_ADJACENCY_ARB"          value="0xA"/>
    <enum name="LINE_STRIP_ADJACENCY_ARB"     value="0xB"/>
    <enum name="TRIANGLES_ADJACENCY_ARB"      value="0xC"/>
    <enum name="TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
    <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
    <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"   value="0x8DA9"/>
    <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"   value="0x8DA7"/>
    <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
    <enum name="PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
    <function name="ProgramParameteriARB"  offset="assign">
        <param name="program" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="value" type="GLint"/>
    </function>
    <function name="FramebufferTextureARB"  offset="assign">
        <param name="target" type="GLenum"/>
        <param name="attachment" type="GLenum"/>
        <param name="texture" type="GLuint"/>
        <param name="level" type="GLint"/>
    </function>
    <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
        <param name="target" type="GLenum"/>
        <param name="attachment" type="GLenum"/>
        <param name="texture" type="GLuint"/>
        <param name="level" type="GLint"/>
        <param name="layer" type="GLint"/>
    </function>
    <function name="FramebufferTextureFaceARB"  offset="assign">
        <param name="target" type="GLenum"/>
        <param name="attachment" type="GLenum"/>
        <param name="texture" type="GLuint"/>
        <param name="level" type="GLint"/>
        <param name="face" type="GLenum"/>
    </function>
</category>

</OpenGLAPI>
